Err, where can I find 'em? Is it in the script whether they smoke or what? I've started scripting just yesterday , so, please be patient with me...
I don't know what lightray3d and lr3d is...
I remeber a long time ago playing the campaign that there was a drunken guard in a cellar,
the anims looked pretty good, he was staggering about singing to himself.
So the anims are there, same as the smoking anims.
How could I find out where to find it? (:) )
I only have AA. I've done SH and I think I didn't see a drunken Kraut anywhere...
Anyway, thanks for the help, mate!
Any flat German would do (means: a German who's just unable to care about anything: like a drunk or sleeping or wounded soldier - or one who smoked too much weed ) ... Nobody knows where to find such a script??? PLEASE!!!!
-IvaN- wrote:Any flat German would do (means: a German who's just unable to care about anything: like a drunk or sleeping or wounded soldier - or one who smoked too much weed ) ... Nobody knows where to find such a script??? PLEASE!!!!
remembering my last time smoking too much (!!) weed makes me believe u could use static_deadbodies_dday-german-base-pose-1.
I had no uniform of course, but I was told, that the rest looked quite similar (I didn't move either)
Thanks, I really didn't think about putting a stiff there... That's great!
So, Wacko, is that how you fill your sparetime (when you're not mapping - or maybe you do both? That could turn out in angles like Mj had 'em in his Dieppe map - looks great tough!!!)
Doing both makes things rather difficult for me. Although it might be beneficial for the creative part of mapping, it surely would complicate the implementation of these ideas.
Well, in any case, it's way better than being drunk
Ooops, am I spamming again?