.3DS file to MOHAA format ????

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mcunha98
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Post by mcunha98 »

Hmmmmmmmm....
I will verify and post a reply with the value of tik file and messages of Radiant
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mcunha98
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Post by mcunha98 »

jv_map wrote:What does the .tik file look like (open with text editor)? ... what error message do you get from radiant at the bottom of the screen?

The error message in Radiant:

Code: Select all

WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/milkshape/bull/bull.skc
TIKI_LoadSKB: models/milkshape/bull/bull.skb has more than 1000 verts on a surface (6202)^~^~^ Model 'models/milkshape/bull/bull.tik' has no skelmodel
The Tiki File Content

Code: Select all

TIKI
setup
{
 scale 0.52   // Set default scale to 16/30.5 since world is in 16 units per foot and model is in cm's
 path models/milkshape/bull
 skelmodel bull.skb
      surface Basico shader bull_bocroad_set1
}

animations
{
 idle     bull.skc
}

/*QUAKED milkshape_bull (0.5 0.0 0.5) (-16 -16 0) (16 16 32)
*/
jv_map
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Post by jv_map »

Ah :)

TIKI_LoadSKB: models/milkshape/bull/bull.skb has more than 1000 verts on a surface (6202)

Split up your model in a number of materials/surfaces/skins [at least 7 in your case], such that no surface has more than 1000 verts :wink:

(bit of a silly limitation in the model system)

btw if your model has that many verts it might have a severe impact on your fps.
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mcunha98
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Post by mcunha98 »

Sorry, but i not am specialist in MilkShape/3D Modeling.
Do you have a idea how i reduce the number of vertices ????
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