Scrolling speed can be adjusted in the stargate.shader in the pk3 file. If you want to change it you should use pakscape to open the pk3, find the shader in the directory scripts, copy it to your desktop and adjust it. Save it and overwrite the old one in the pk3 with it.
// the transparency in mohradiant
surfaceparm nolightmap
surfaceparm nonsolid
surfaceparm trans
cull none
sort additive
{
map textures/stargate/stargate.tga
tcMod scroll0 1
// the speed of texture scrolling in x and y direction
tcMod scale 1 1
// size of applied texture higher value is a smaller texture
// smaller textures scroll proportionally faster
nextbundle
map textures/stargate/stargate.tga
tcMod scroll 0.5 0
tcMod scale 1 1
}
}
Ok everything looks great and I used the teleport fuction to move me to another Gate which is extremly cool So Hopefully I can start mapping this as soon as War in a Hall is completely Finished
What i'd love to do is have it activated by pressing use by a computer in the control room - then have the event horizon appear with say a mortar hit in water is this possible also is it possible to stop bullet hits in the water as these would in theory travel through
agentmad007 wrote:i cant have the pk3 in file planet............
it's gone, yep. and i've nothing left from that time anymore. you might get something from Shifty?! Else, you could do a combination of the lightbeam tut and a water texture...
Ok then this is early stuff that i havnt touched for a while so its a little buggy
Still to do :-
+Make a Better Gate
+Turn off the transport trigger when the gate isnt active (I know how but didnt at the time)
+Have the Gate Auto Shutdown after 60 seconds (Might Need Help there)
+Add a mortar hit before the puddle appears (Deffo Need help on that)