Dieppe -WIP

This forum is to show yet unfinished work or anything else you'd like to brag about. Just to get some feedback or impress us all.

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Mj
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Dieppe -WIP

Post by Mj »

Check out the angles on this map...

I built it solidly to plan:
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Which included putting the plan in rad as a tex and building off the lines... unfortunatley somehow it got flipped, but nevermind!
And it looks a little something like this:

http://home.ripway.com/2004-11/205645/Dieppe1.jpg
http://home.ripway.com/2004-11/205645/Dieppe2.jpg
http://home.ripway.com/2004-11/205645/Dieppe3.jpg
http://home.ripway.com/2004-11/205645/Dieppe4.jpg

:wink: I'm gonna be handing this map over to Deutche Dogge and he will do some more; Although its small at the moment - it plays big!

And there are about as amny right angles as i can count on one hand :? (out of about... 1200 brushes)
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lizardkid
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Post by lizardkid »

and interior design was the main problem :P

really good job so far mate.
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jv_map
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Post by jv_map »

That's starting to look great Mj :)
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diego
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Post by diego »

pics are broken. :cry:
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Deutsche Dogge
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Post by Deutsche Dogge »

Yep, pics broken. I assume it's the one we played?
it now has a name as i see. :wink:
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Rookie One.pl
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Post by Rookie One.pl »

I can see the pictures... :?
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Mj
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Post by Mj »

The bandwith does wierd things :oops:

http://www.modtheater.com/forum/thread24183.html if they dissapear again :)

I am currently in the process of adding another street :)
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Post by Bjarne BZR »

Really nice natural architectural feeling. Some odd angles can do wonders :)
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Post by Golden-Hammer »

lol, Mj, you showed me the plan. Looks good! I like those type of cities with that warm light color.

P.S, you need MOH to play the map. :wink:
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Mj
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Post by Mj »

Those pics are kinda outdated now... and I dont think i'm gonna give you any more till I release it :)

I'm gonna be spending some serious time on this peice; I dont want it looking nice; i want it looking great :wink:

Detail is the key :)
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Deutsche Dogge
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Post by Deutsche Dogge »

And playability, if it looks nice but you get kill asa u spawn, it sucks... :wink:

:lol:
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Golden-Hammer
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Post by Golden-Hammer »

Deutsche Dogge wrote:And playability, if it looks nice but you get kill asa u spawn, it sucks... :wink:

:lol:
He's probably right... However the map is awsome. I love the look of every thing! It's very welcoming.

P.S, how did you make that snake statue? Was it a prefab made from tiny brushes?
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Post by bighoss »

No actually its made from patch meshes. I was testing the map with MJ and he told me that. Amazing work with patch meshes.
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Mj
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Post by Mj »

:D Thanks

Yeah, some may have seen it in that old piece i made... uhm... This post, thats it. Well, its that scake L-scaled down alot, tbh, I'm suprised it worked!

Anyhow, this map is basically done, waiting on the script and a fullcompile. Its good fun, I should have it to you... soon :)

TY all
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Post by Golden-Hammer »

Is that music permanent? Maybe because my volume was turned up high but I got a headache from it.
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