This time I have a really SOLID problem. Why solid? I have a script_object with models/static/vehicle_ktigertank.tik and I want to make player able to plant a bomb on it (it's an MP map; the bomb and the trigger_multiple are on the rear, between those pipes). But when I compile the map and run it, there's a solid, invisible box around the tank
SOLID problem with script_object :(
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Rookie One.pl
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SOLID problem with script_object :(
It's me again.
This time I have a really SOLID problem. Why solid? I have a script_object with models/static/vehicle_ktigertank.tik and I want to make player able to plant a bomb on it (it's an MP map; the bomb and the trigger_multiple are on the rear, between those pipes). But when I compile the map and run it, there's a solid, invisible box around the tank
I can't get to the bomb
, even to the trigger
, and I can't walk under the gun (even when crouching!)!
Can I make script_object not solid? If not, can I make an exploder without script_objects? Or do I have to place the bomb in a place that I can reach (outside of the script_object, I mean; but it would be senseless - the players can't even walk under the gun of the tank!)? Help me, PLEEEASEEE

This time I have a really SOLID problem. Why solid? I have a script_object with models/static/vehicle_ktigertank.tik and I want to make player able to plant a bomb on it (it's an MP map; the bomb and the trigger_multiple are on the rear, between those pipes). But when I compile the map and run it, there's a solid, invisible box around the tank
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Rookie One.pl
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OK...
OK, I'll try it, but if it won't work, I'll get you
Rookie One
P.S. jv_map, on your site there are links to some maps that have bot support. I went to Small Sumo's map download page, but there's not even a word about bots! Does 'A Bridge Too Far' really have bots support (the same question for OpCenter
)?
Rookie One
P.S. jv_map, on your site there are links to some maps that have bot support. I went to Small Sumo's map download page, but there's not even a word about bots! Does 'A Bridge Too Far' really have bots support (the same question for OpCenter
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Rookie One.pl
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One thing
Wait! One more question on script_object: if I'll check the NON-SOLID box, will it be not solid? And if it will, will it affect only the script_object brush, or the tank model too (it's VERY important for me!)? And, are you sure that exploder.scr and obj_dm.scr will work with script_model?
Rookie One
Rookie One
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:)
The NOT-SOLID box that I wrote about is in the entity dialog box, if someone don't know 8)
Re: OK...
The bot support for these map isn't yet completed but will be quite soon frankly 8) .Rookie One wrote:P.S. jv_map, on your site there are links to some maps that have bot support. I went to Small Sumo's map download page, but there's not even a word about bots! Does 'A Bridge Too Far' really have bots support (the same question for OpCenter)?
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Rookie One.pl
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Arrrgh!!!
There's the same situation with script_model, jv_map... What can I do now? All those script_shit entities are ******!!! Well... Maybe I'll get better solution from you describing my problem more detailed.
I'm working on a map called The Warehouse and I want to put destroying a King Tiger tank as an objective for Axis and defending it for Allies (they stole it). I have the bomb with following parameters (the entity window; key/value):
And a trigger_use:
The script is:
What can I do to make it work (and make the tank the way just like it was, I mean, without any invisible boxes around it)? Does command 'remove' (in map script) affect only script_object/script_model etc.?
Please, help me, I'm losing my mind!!!
Rookie One
I'm working on a map called The Warehouse and I want to put destroying a King Tiger tank as an objective for Axis and defending it for Allies (they stole it). I have the bomb with following parameters (the entity window; key/value):
Code: Select all
#campset/1
$targetname/bomb
$triggername/bomb_trigger
angle/doesn't matter
origin/the same
classname/script_model
model/items/pulse_explosive.tik
target/exploder
testanim/idleCode: Select all
classname/trigger_use
targetname/bomb_triggerCode: Select all
// The Warehouse
// ARCHITECTURE/SCRIPTING: Rookie One
main:
// set scoreboard messages
setcvar "g_obj_alliedtext1" "Protect the stolen"
setcvar "g_obj_alliedtext2" "King Tiger tank"
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" "Destroy the stolen"
setcvar "g_obj_axistext2" "King Tiger tank"
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "whouse"
exec global/exploder.scr
level waitTill prespawn
$bomb.trigger_name = $bomb_trigger // Trigger name that is used for the bomb
$bomb.target.target = $exploder // Objective (target)
$bomb.target.destroyed_model = "models/vehicle/kingtank_all_d.tik" // Destroyed model of target
$bomb.explosion_fx = "models/emitters/explosion_tank.tik" // Explosion FX
$bomb.explosion_sound = "sound/weapons/explo/explo_metalmed1.wav" // Explosion sound
$bomb.exploder_set = 1 // Exploder set to blow up
$bomb thread global/obj_dm.scr::bomb_thinker
//*** Precache Dm Stuff
exec global/DMprecache.scr
level.script = maps/obj/whouseobj.scr
exec global/ambient.scr warehouse
level waittill spawn
level.dmrespawning = 0 // 1 or 0
level.dmroundlimit = 5 // round time limit in minutes
level.clockside = allies // set to axis, allies, kills, or draw
level.defusing_team = "allies"
level.planting_team = "axis"
level.bomb_damage = 200
level.bomb_explosion_radius = 1024
// level waittill roundstart
while($bomb.exploded != 1)
wait 1
// $exploder remove
teamwin axis
endPlease, help me, I'm losing my mind!!!
Rookie One
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SP??? Are you cracy?
No! I copied the script from Wombat's 'Setting Objectives' tutorial and the bomb and the trigger from jv_map's mp_ai_beta (forgive me jv_map
), because I didn't know how to set it (I couldn't understand Wombat's tutorial
)
And I've got a question about game's behaviour - $exploder notsolid - will it work (the tank has targetname/exploder)? And will it make not solid only the script_object's brush, or the brush and the model?
Rookie One
Rookie One
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F***!
Bull****!!! It's not working!!! I'll try to work-around it now...
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!!!
I have an idea!
I'll try one thing, maybe this will work... I hope!
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???
What's going on? Is jv_map only on this forum? Does anybody have this problem?


