Muzzle flash bug
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Trinitrotoluene
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Muzzle flash bug
I'm testing a map for someone and in some parts of his map there's a strange bug:
When I fire my gun the muzzle flash wont dissapear and keeps on flashing etc.
http://img136.echo.cx/img136/8168/strangebug4ac.jpg
The strange thing is, it only happends in some parts of the map. Any suggestions?
When I fire my gun the muzzle flash wont dissapear and keeps on flashing etc.
http://img136.echo.cx/img136/8168/strangebug4ac.jpg
The strange thing is, it only happends in some parts of the map. Any suggestions?
caulk
Does it only happen to you, or can everyone see it? It might be a skybox or worldspawn problem. It could also be a problem with the light compile.
We would need to see the .map file, or a test .map file with a bad spot.
We would need to see the .map file, or a test .map file with a bad spot.
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Green Beret
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Trinitrotoluene
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It happends at a few specific spots, its not my map. Like I said I'm testing it, the guy that made it put a beta on the net.
Check http://www.mohaa-reloaded.com/forum/sho ... ge=8&pp=10 if you want to talk to him, I dont think he's checking this topic so
Check http://www.mohaa-reloaded.com/forum/sho ... ge=8&pp=10 if you want to talk to him, I dont think he's checking this topic so
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Rookie One.pl
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I once made a room that made people (and grenades) inside dissapear. I've made rooms that do some reaaalllly wierd things...Rookie One.pl {sfx} wrote:Oh, come on, guys. This just cannot have anything to do with the light compile. I think it's a bug in the particle system, as muzzle flashes are just sprites and they're handled by the client.
Its highly probable that its something to do with the actual BSP... Try CTRL + Ging some things in your map - sounds useless, but it may just be the key.


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Rookie One.pl
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That's fairly easy to do. Just make a room covered with the skybox texture from the outside - no one will be able to see players/projectiles inside.Mj wrote:I once made a room that made people (and grenades) inside dissapear. I've made rooms that do some reaaalllly wierd things...
This could be a fault of the VIS compile if the bug had to do with models and stuff, but since it's just client particle (effects) system, I highly doubt it.Mj wrote:Its highly probable that its something to do with the actual BSP... Try CTRL + Ging some things in your map - sounds useless, but it may just be the key.
Thats easy; if deliberate. The scary, and weird thing about this room is; You could be in it at the same time as someone else and not see them, not see bullet FX or decals, or nades; nothing. The floor dissapeared to reveal the room below and the sides dissapeared occasionally. And it Definately wasn't deliberate. What I'm trying to say is; Compile can have weird effects on the level, and people in it.That's fairly easy to do. Just make a room covered with the skybox texture from the outside - no one will be able to see players/projectiles inside.


if it were a particle error, Rookie, it would happen throughout the map and only one person would have it. highly unlikely that a BSP would cause a particle error. it's definitely the map. Vis would be the only thing that could affect such a thing, but wtf?
does it always happen in one spot? say beside that building? if it does, select everything in there and check for hidden stuff, you never know.
does it always happen in one spot? say beside that building? if it does, select everything in there and check for hidden stuff, you never know.
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Rookie One.pl
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Whats the connection between the BSP and the game? What is the connection with the maps occasionally F***ing up and doing wierd things; No one knows, but thats the way to fix it. If you can come up with an alternate solution; go ahead, Ctrl + Ging does sound stupid; but it fixed weird things for me, soooo 


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Trinitrotoluene
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