use removed item in sp conversion
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use removed item in sp conversion
i cant remember where i read this, but heard you could use a removed item somewhere else in the map. Does anyone know how/if this can be done?
$gatenorth remove
How to script gatenorth in a new location???
$gatenorth remove
How to script gatenorth in a new location???
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Rookie One.pl
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You can't use anything that's been removed.
Code: Select all
$gatenorth.origin = ( 0 0 0 ) // your new gate coords
$gatenorth.angles = ( 0 0 0 ) // your new gate angles-
Rookie One.pl
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That's quite pointless, don't you think?lizardkid wrote:just to clarify, Rookie means you should move it (and physics off and hide it would be good) to somewhere under your map or very high up, then just change the origin back to where you want it.
uhm, not sure what the meaning of that was...
what i meant to do was say "What rookie means is if you change the origin of the thing to somewhere else then move it to where you want it when you're ready you should have the same effect"
what i meant to do was say "What rookie means is if you change the origin of the thing to somewhere else then move it to where you want it when you're ready you should have the same effect"
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Olympus pro Ignarus
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AND STUFF™ © 2006
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Rookie One.pl
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Rookie One.pl
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- Posts: 2752
- Joined: Fri Jan 31, 2003 7:49 pm
- Location: Nowa Wies Tworoska, Poland
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How to copy a script_object (lets assume local.ent is the thing you want to copy):
And now you can place local.newent wherever you want.
Code: Select all
local.newent = spawn script_object
local.newent model local.ent.brushmodel-
Cobra {sfx}
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