is there a way to get the status of a player ? i wanna see it in a MP script if the player holsters his/her weapon
other question, as you know, a NIL causes probs in the scripts, is there a good way to get around it ? something like if(local.tester == NIL)
I tried that one but without luck.
it doesn't help to first set it on 0 in my script as it gets a Cvar, when that one is empty, it overwrites it and is NIL again.
So i need something to detect the empty one and then fill it..
get holster status
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get holster status
[VS-UK]Maj.OddBall[BnHQ]
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Re: get holster status
Via state files, yes.oddball wrote:is there a way to get the status of a player ? i wanna see it in a MP script if the player holsters his/her weapon
Try again, it works.oddball wrote:other question, as you know, a NIL causes probs in the scripts, is there a good way to get around it ? something like if(local.tester == NIL)
I tried that one but without luck.
The getcvar command always returns a string. If a cvar is not set, you'll get an empty one - "".oddball wrote:it doesn't help to first set it on 0 in my script as it gets a Cvar, when that one is empty, it overwrites it and is NIL again.
So i need something to detect the empty one and then fill it..
NIL and NULL are two completely different things which have nothing to do with 0.
NIL means a variable isn't set. NULL means it refers to an object that was deleted. They both would be considered 'false' in an if/while statement which is probably why people think they're 'interchangable'.
NIL means a variable isn't set. NULL means it refers to an object that was deleted. They both would be considered 'false' in an if/while statement which is probably why people think they're 'interchangable'.
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