making a pit for water in your map

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hogleg
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Post by hogleg »

Check you're filters, make sure lod is not checked
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k47a
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Post by k47a »

la-folie wrote:and how is it possible that i fall trough the ground, and keep falling ???? (occours when i walk on the LoD)
I guess you got a hole in your map... (in the skybox) - well, it happened to me once until I found out that my skybox sucks :D
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Post by Rookie One.pl »

Don't forget that patch/LOD terrain collision detection sucks in general, especially at the bends (?), where you can, at an appriopriate angle, shoot a projectile through it.
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lizardkid
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Post by lizardkid »

get's annoying on Hunt when you're the last rocketeer and there's a mad pistoleer running dead at you and your rocket straight underground.

i htink it's because it's triangulated, so you're going to have a lot of holes if the tris dont connect properly...

your best option is to put flat caulk brushes underneath the LOD in blocks so things like grenades and rockets will still blow up reasonably clsoe to the surface.
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hogleg
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Post by hogleg »

you should'nt keep falling, don't you land on you're skybox?

If you mess with you're lod to much it can get ugly.
Best to delete it and start with a fresh piece
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la-folie
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Post by la-folie »

well i checked my filters and it is not checked so what can i be, and no i kept falling down(pretty cool actually :D ) but anoying
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wacko
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Post by wacko »

wacko wrote:Take care not to open ur skybox this way, the hole, well, is a hole and the LoD won't seal it...
As I said before, u must not cut a hole in ur skybox's bottom brush. U will have to build a seperate layer with that hole inside ur skybox:
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This image is 2d of course, u'll have to do it 3d :wink:

For the vanishing LoD, try to 1st check Filter ALL and then uncheck it again. This makes sure, really no filter is active :?
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la-folie
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Post by la-folie »

ah now i understand thx alot bro, jes i will have it a try thx mate
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k47a
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Post by k47a »

@ wacko
Hey, thanks a lot for that one! This might help to feel less scared of LOD and patch mesh :D . No, honestly, I didn't dare use those as very (!) strange things happened to my map when I put LOD/patch stuff in it... :lol:
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Mj
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Post by Mj »

Patches are all sacred! You can do sic stuff with patches! (eg1)(eg2)

(LoD Sucks, tho :P) And I love the diagram Wacko :D
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k47a
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Post by k47a »

Sacred? I guess it's gonna take a lot of time till I'll be able to manage those... :D I tried some things but after a while I lost orientation and had to give up... Is there a tut on how to use patches? I reall can't imagine what "sic stuff" I could do with that... (I think I once tried to make some rocks, but, as I said, failed very soon :? )
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Mj
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Post by Mj »

(eg1)
(eg2)
(eg3)
(eg4)

Some old examples :)
Last edited by Mj on Wed Apr 27, 2005 9:35 am, edited 1 time in total.
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lizardkid
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Post by lizardkid »

thought those were from Unreal at first...

yeah Mj is a master patch mesher. anything looks good if you take the time to learn it. geometry, AI, models...
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Mj
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Post by Mj »

I suck at everything else, tho :lol:

If anyone wants anything as prefab, just shout :)
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hogleg
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Post by hogleg »

Go here and watch Lod Terrain
http://www.carbongraphx.com/mohaa/vidtuts.html

I learned the importance of locking certain vertices before moving others.
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