I have been reading several threads and tuts on Vis, Hint, Compling, etc...
Since a large portion of my map is being located outside, does anyone know if during compling if you set Blocksize to zero, will I gain and FPS or game performance. Or just a bad idea I read at TMT?
I do not care if map takes days to complie...lol, I am just after the best lighting, FPS, and game performance.
I have also see conflicting reports on visdatasize. What is the max?
Blocksize = 0 on outdoor map?
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Desert Eagle
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Blocksize = 0 on outdoor map?
Desert-Eagle
....The Eagle Has Landed...
....The Eagle Has Landed...
Generally blocksize 0 is a good idea. If you set a blocksize, q3map will make splits in your view portals on a set grid. The performance gain is usually nothing, whereas it might have a considerable impact on compile time. There's really no reason why you would want anything but -blocksize 0.
Visdatasize can be 2MB at max.
Visdatasize can be 2MB at max.
