Dieppe DM/FFA/RB Release

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Runt
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Dieppe DM/FFA/RB Release

Post by Runt »

Hey all,

Since Mj is at school i'm aloud to release Dieppe.
Here are some screenshots:
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Download it here

Hope you like it :wink:

PS - Don't forget to read the readme.txt

- Runt
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Mj
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Post by Mj »

Thanks for releasing it man, I urge y'all to give it a play in RoundBased - it really is good fun :)
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Rookie One.pl
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Post by Rookie One.pl »

I think you should... hmm... repackage it? Download it from the link, you'll se what I mean. 8-)
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Runt
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Post by Runt »

Rookie One.pl {sfx} wrote:I think you should... hmm... repackage it? Download it from the link, you'll se what I mean. 8-)
Sorry :oops:
It's good now
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At0miC
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Post by At0miC »

This is a very nice map, good job MJ!.
I like how it is done in the the architecture (using the edges) which is unique.

It's very nice for close combat, and it's very playable. Really worth to download this map.

Again, nice construction :wink:
Grassy
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Post by Grassy »

Wow! Looks really nice mate.
I like the use of light and the layout is nice, flows nicely.
I have just started mapping in Graydiant for Cod/Uo and now I know how much work goes into maps like this one.
Well done mate!
Grassy
An ambiguous question will get a similar answer...
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Kalti
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Post by Kalti »

Very nice map and by the looks of it, very playable !

One or two doors opening one way only (could be intentional) otherwise very good job :D

On our monday lunchbreak lan for sure!
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Mj
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Post by Mj »

Wow, thanks alot guys! I know of the doors in question ( :oops: ) And wish to say that the origin is a little offcentre, I believe (as everything is built at crazy angles accuracy can be very hard...)

Please tell me how your playing goes, Kalti :)
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bdbodger
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Post by bdbodger »

I noticed the doors too and the layout is good but I think the scale could have been a little bigger it seems narrow some times and some of the brushes seemed a bit thick . Some more detail would have been nice but sometimes too much detail is not good and simple is better . A couple of the vehicles seem to be in odd places at least one is in a place it could never drive to . All in all I liked it , as was said good use of light it could be a very good map with some more work and better placement of some of the models. Some of the rooms had models sorta randomly placed . Maybe some destruction too might be an idea there was one wall with a hole but other than that not really any other destruction . Textureing was good as well . I may have got a copy that was updated again after , I did notice a file in it that I guess MJ knows should not have been in the pak .
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[RSoBB]-Tybalt
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Post by [RSoBB]-Tybalt »

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Sorry it turned out a bit dark but you can just about make out what im looking at.

Nice map anyway :D
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