help wiht sciping a bomb

Post your scripting questions / solutions here

Moderator: Moderators

Post Reply
GANGSTER47
Corporal
Posts: 39
Joined: Sat Jan 17, 2004 9:31 pm
Contact:

help wiht sciping a bomb

Post by GANGSTER47 »

I do 1 bomb that need 5 seconds to set and 20 seconds tik time and 5 mor to deafuse


and I want the 2nd bomb to be normal with time but i cant get it right
the 2nd bomb is use the Obj_dm.scr of the first bomb
I change the name of the Obj_dm.scr if the first bomb and the thinker name, but still it doest work

why? please help!!
Green Beret
Major General
Posts: 746
Joined: Mon Apr 19, 2004 12:21 pm
Contact:

Post by Green Beret »

This is probally the best way for blowing up objectives.

$v2_explode thread global/obj_dm.scr::bomb_thinker
$ctrlroom_explode thread global/obj_dm.scr::bomb_thinker

thread allies_win_bomb $v2_explode $ctrlroom_explode
$v2_explode thread axis_win_timer

Maybe have the bomb that is on a different timer revert to its own setthread?
Image
Post Reply