Wow! Looks really nice mate.
I like the use of light and the layout is nice, flows nicely.
I have just started mapping in Graydiant for Cod/Uo and now I know how much work goes into maps like this one.
Well done mate!
Grassy
An ambiguous question will get a similar answer...
Wow, thanks alot guys! I know of the doors in question ( ) And wish to say that the origin is a little offcentre, I believe (as everything is built at crazy angles accuracy can be very hard...)
I noticed the doors too and the layout is good but I think the scale could have been a little bigger it seems narrow some times and some of the brushes seemed a bit thick . Some more detail would have been nice but sometimes too much detail is not good and simple is better . A couple of the vehicles seem to be in odd places at least one is in a place it could never drive to . All in all I liked it , as was said good use of light it could be a very good map with some more work and better placement of some of the models. Some of the rooms had models sorta randomly placed . Maybe some destruction too might be an idea there was one wall with a hole but other than that not really any other destruction . Textureing was good as well . I may have got a copy that was updated again after , I did notice a file in it that I guess MJ knows should not have been in the pak .