However I nearly accidentally found a way to have a camera for one specific player (or a couple of players)
Here's the basic concept:
Code: Select all
local.tgname = "cam" + randomint 1000 // make sure it's unique
local.some_camera = spawn Camera targetname local.tgname
local.camera_trigger = spawn TriggerCameraUse target local.tgname
local.camera_trigger doUse local.some_specific_player_1
local.camera_trigger doUse local.some_specific_player_2
//...
local.camera_trigger doUse local.some_specific_player_n
local.camera_trigger targetname "" // optional
local.camera_trigger remove // optionalTo stop using the camera I think you can simply remove it or do local.some_camera cut.
Enjoy





