Custom textures.
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[FNFP] SSG Malthazar
- Lance Corporal
- Posts: 15
- Joined: Mon Mar 21, 2005 10:04 pm
Custom textures.
I am sure this must have been asked before but how do i get a custom texture to show up in radiant?
http://users.1st.net/kimberly/Tutorial/cust-text.htm
Follow the tut - Nemesis is where I learned to map
Follow the tut - Nemesis is where I learned to map


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[FNFP] SSG Malthazar
- Lance Corporal
- Posts: 15
- Joined: Mon Mar 21, 2005 10:04 pm
Code: Select all
textures/ivantex/moh_calvin
{
qer_keyword ivan
surfaceparm rock
{
map textures/ivantex/moh_calvin.tga
depthWrite
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}And it should be PK3 >> textures >> ivantex >> moh_calvin.tga
.............................\
...............................>> scripts >> moh_calvin.shader


Hehe, it's me again and I feel really embarassed!
That *%!!+# don't work
I know, it's probably me who is the problem...
I did a moh_calvin.tga file with the actual picture. Then I made a moh_calvin.shader script. Alright, I can't make a .pk3 of them individually (they just stay .tga resp. shader files).
Then I got the following folders:
mohaa/main/textures/ivantex and mohaa/main/scripts.
Now, do I have to make a .pk3 with both the .tga and the .shader? What name would that .pk3 thingy have then?
I have another problem (when we're at it...): I can't open the pak 0.pk3 file. I have two zip programs (quickzip and pakscape). With the first one I can open every pak file in the main folder - just not the pak 0. With pakscape I can't open anything. That is, I can open the files I just made to .pk3 files (see above) but when I open the pak files just nothing happens.
You see guys, I'm in hip deep shit as I just can't get the things to work...
. Must be annoying, sorry!
That *%!!+# don't work
I did a moh_calvin.tga file with the actual picture. Then I made a moh_calvin.shader script. Alright, I can't make a .pk3 of them individually (they just stay .tga resp. shader files).
Then I got the following folders:
mohaa/main/textures/ivantex and mohaa/main/scripts.
Now, do I have to make a .pk3 with both the .tga and the .shader? What name would that .pk3 thingy have then?
I have another problem (when we're at it...): I can't open the pak 0.pk3 file. I have two zip programs (quickzip and pakscape). With the first one I can open every pak file in the main folder - just not the pak 0. With pakscape I can't open anything. That is, I can open the files I just made to .pk3 files (see above) but when I open the pak files just nothing happens.
You see guys, I'm in hip deep shit as I just can't get the things to work...
Chill out, we are here to help!
First things first, Pk0 is heavy duty pk, full of hundreds of files - that you will doubtless need if you mod. It takes me a couple of mins to open Pk0. To open a pk file using windows only is easy!
Go to a folder, any one, in the toolbar, choose tools >> folder options Click the file types tab, make a new one: Pk3 and associate it with Compressed (zipped) folder
This way, you can just double click to open pk files
What goes in the pk is the whole thing: folders and all.
A pk file is a mini, localised main folder, basically.
Take a look in some custom maps pks and see how they have done it


Thanks! So, if the pakscape doens't do anything, it does not not do anything but is loading (or trying to load) the pak 0 - is it normal that I don't see that it's working and thinking? But, btw, why doesn't it open the other pak files then (quickzip does)?
And, about the custom textures: What do I have to do next? Is it correct what I did so far?
And, about the custom textures: What do I have to do next? Is it correct what I did so far?
