High Density, High FPS grass :)

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jv_map
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Post by jv_map »

It'll make your texture translucent when you view it from an inconvenient angle.
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Mj
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Post by Mj »

cool!, thanks sounds quite useful :)
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Mj
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Post by Mj »

Adding a lightmap fixed it completely! :D
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jv_map
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Post by jv_map »

Show us show us show us :D
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Mj
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Post by Mj »

Well, urm, being entirely inconsistant as I am, I have decided this grass looks rubbish ( :( ), and am working on an entirely knew type of grass :D

Bear with me folks, one day I shall revolutionise the MoH mappers grassing ability :wink:
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Mj
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Post by Mj »

on that note... How can i get a texture to show up on both sides of a mesh?
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Rookie One.pl
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Post by Rookie One.pl »

Code: Select all

cull none
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Honour guide me.

here's my stuff - inequation.org | here's where I work - thefarm51.com
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Mj
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Post by Mj »

Doesn't seem to be working :oops:

Nm, I'll post the grass up here when I find a USB drive...
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wacko
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Post by wacko »

Rookie One wrote:

Code: Select all

cull none 
Mj wrote:Doesn't seem to be working
Afaik, it's working just as long as u didn't bend ur mesh. If e.g. a patch mesh is still rectangular, it ought to work...:?
Hey, try to get that USB drive asap! Oscar's hungry :wink:
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Mj
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Post by Mj »

Ah... its a bent mesh :(

Never mind; (selects the entire maps, supply of grass and inverts it :shock: )
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