Door Sound

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Makross
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Door Sound

Post by Makross »

I'm looking for a tutorial will teach, How put metal sounds in my doors (in my map obviously) I don't know how make it, and my metal doors sounds like a wooden door

Thanks

(It's hard to me write this, because ...I'm not American and my english is a little poor....... Thanks to all.... grettings from Chile)
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tltrude
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Key N

Post by tltrude »

Select the door and hit Key "N". Then add this key/value.

Key: doortype
Value: metal
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lizardkid
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Post by lizardkid »

the door entity properties ought to have all the types for the door. scroll down on the middle window(right below the top one) for properties and stuff that can be added
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Makross
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Post by Makross »

:wink: Thanks


See you later :!: :D
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Post by posey »

Is there a list anywhere of all the doortype sounds (or any other key/value list)? I want to use the porticullis sound that is in Malta.
Thanks a TON
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tltrude
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Post by tltrude »

----------------------------------
"doortype" ( String door_type ) Sets the defaults for this door
Door_type values: "wood" (default) "metal"
"sound_close_end( String sound_close )Sets the sound to use when the door closes.
"sound_close_start( String sound_close ) Sets the sound to use when the door closes.
"sound_open_end" ( String sound_open_end ) Sets the sound to use when the door stops to opens.
"sound_open_start" ( String sound_open_start ) Sets the sound to use when the door starts to opens.
---------------------------------------

"String sound_close" would be the sound's alias name from the ubersound.scr file.

Here is an example from mohaa's ubersound file.

aliascache door_wood_close_move1 sound/mechanics/DoorWoodClose_02.wav soundparms 0.9 0.2 0.8 0.2 160 1600 item loaded maps "m1 m2 m3l2 m3l3 m4 m5 m6 dm moh obj train"

So it would be:

Key: sound_close_end
value: door_wood_close_move1

Sorry, I don't know the sound alias for your sound, so you will have to look it up in the ubersound.scr for Spearhead.
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Post by Rookie One.pl »

If there are a few aliases of the same name but with different numbers at the end, you can omit the number and the game will pick one of them at random.

Just a little hint. ;)
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Post by posey »

Thanks guys... this will help a bunch. Now I know at least where to look :)
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