Yep, it closes it with an infinite loop thing.
The catch? only happens when an AI shoots at an enemy.
No, i have not modded it, no, i've never experienced this before, no, i've never replaced the script or it's pak.
friendly.scr crashes map
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friendly.scr crashes map
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EDIT: IT WORKS NOW, dont worry about it 
Ok, weird... i tried it, set all their waittime's in SDK, then made a for loop just in case, when i made the for loop to set it .6 (because it casts to a float) it worked once. then the next time it did the same as ususal, and again etc.
did a debug line to see what their waittimes were, 3 and 5 wont set, period. i did three for loops attempting to se them, and two explicit commands to them, they all worked fina according to console but my debug lines tell me differently, and since the crash is still happening exactly as they're alerted to the germans, it must be waittime.
grrr
Ok, weird... i tried it, set all their waittime's in SDK, then made a for loop just in case, when i made the for loop to set it .6 (because it casts to a float) it worked once. then the next time it did the same as ususal, and again etc.
did a debug line to see what their waittimes were, 3 and 5 wont set, period. i did three for loops attempting to se them, and two explicit commands to them, they all worked fina according to console but my debug lines tell me differently, and since the crash is still happening exactly as they're alerted to the germans, it must be waittime.
grrr
Moderator
۞
Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006
۞
Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006

