Loading my compiled map

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Mairegute
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Posts: 6
Joined: Thu Mar 24, 2005 2:30 pm

loading my map

Post by Mairegute »

Thank you to all did answer me.I spent my time to view the log file and maybe what's wrong in my map is an irregular use of texture/shader.
Infact it doesn'load my map because of it doesn't find some shaders.
Mairegute
Private
Posts: 6
Joined: Thu Mar 24, 2005 2:30 pm

Post by Mairegute »

TO Master-Of-Fungus-Foo-D:

this is what u can read in the file qconsole.log :
"------ Server Initialization ------
Server: melovis
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
^~^~^ Can't find maps/melovis.min
Setting up Shaders
UI_DrawConnect called
LoadLibrary (mainta/gamex86.dll)
==== InitGame ====
sizeof(Actor) == 3020
Magic sizeof actor numer: 2956

------------------
Event system initialized: 178 classes 1464 events 1042368 total memory in response list

==== CleanupGame ====
CM_LoadMap( maps/melovis.bsp, 0 )
^~^~^ Can't find textures/general_structure/jh_conc2.tga
^~^~^ Can't find textures/interior/panel_set2.tga
^~^~^ Can't find textures/algiers/plasterwal2.tga
^~^~^ Can't find textures/general_industrial/rembridgebeam1.tga
^~^~^ Can't find textures/sky/mohday1.tga
^~^~^ Can't find textures/interior/trenchwall2.tga
********************
ERROR: LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported

********************
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
^~^~^ Can't find 0.tga
Couldn't find image for shader 0
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
------- S_MILES_StopAllSounds -------
------- S_MILES_StopMP3 -------
------- Q_AIL_shutdown -------
------- S_MILES_FreeDLL -------
------- S_MILES_FreeDLL Finished! -------
------- Miles DLL Removed -------
------- Sound Deallocation (4) -------
Deallocating 0x 4 (Done)
Deallocating 0x 4 (Done)
Deallocating 0x 4 (Done)
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...hiding window
...destroying window
...window successfully destroyed
...shutting down QGL
...unloading OpenGL DLL
-----------------------
"
Can you decipher for me?
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Mj
Map Reviewer
Posts: 1394
Joined: Sun Apr 25, 2004 3:36 pm
Location: England

Post by Mj »

Code: Select all

ERROR: LoadTGA: Only type 2 (RGB), 3 (gray), and 10 (RGB) TGA images supported 
thats the error, one of your custom textures is messed up...
ImageImage
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