Does anyone know how to create shaders for a map. My map name is test_eagle, so I would want the shader, test_eagle.shader (i think), but i have no idea of how to make this or what it should contain.
I would be very grateful if one of you could help me out.
Thanks in advance!
Crossboy
Shaders
Moderator: Moderators
If you won't use new textures or old ones with a altered behavior, you need no shaders. But if you do:
Try viewtopic.php?t=1444, there we explained a little bit. Also you should study the original shaders used in MOHAA. They can be found in the pak0.pk3 under scripts and for new textures with the same settings as original textures, you can copy the shader-info into your new .shader file.
For personal use, you can put the textures in folder MOHAA/main/textures/whatulike/ and the shader-info(s) in a file MOHAA/main/scripts/whatulike.shader. This way, hey are easily to access for correction or adjustment.
For sharing your map including these new textures, you must collect all files in a new pk3
Try viewtopic.php?t=1444, there we explained a little bit. Also you should study the original shaders used in MOHAA. They can be found in the pak0.pk3 under scripts and for new textures with the same settings as original textures, you can copy the shader-info into your new .shader file.
For personal use, you can put the textures in folder MOHAA/main/textures/whatulike/ and the shader-info(s) in a file MOHAA/main/scripts/whatulike.shader. This way, hey are easily to access for correction or adjustment.
For sharing your map including these new textures, you must collect all files in a new pk3
Reading this line myself again, I found it a little confusing myself.
What I wanted to say was, that crossboy might have thought, that he would have to make a new .shader for a new map in any case. This is not so: He would only need to make a new .shader, if he had added new textures and if he used old textures but with a new behavior. In these cases he will ofcourse need a new .shader for them.
What I wanted to say was, that crossboy might have thought, that he would have to make a new .shader for a new map in any case. This is not so: He would only need to make a new .shader, if he had added new textures and if he used old textures but with a new behavior. In these cases he will ofcourse need a new .shader for them.