Quake randomization bounds?
Moderator: Moderators
Quake randomization bounds?
just how many things will Quake randomize for you? in sounds if you have 6 sounds named this then Quake randomly chooses between them, if i tell and AI to shoot at a script_origin named fireSpot and i have 10 of them ($fireSpot1-$fireSpot10) will he shoot at a random one?
Moderator
۞
Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006
۞
Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006
I don't think he will pick one at random but you can create the statement in such a way that that can be done . He might just default to shooting a 0 0 0 or it may not work at all . Testing is the only way to know for sure but I think just changeing the way the statement is written is the easiest way .

