We can turn on respawning for an objective map in the .scr file with:
level.dmrespawning = 1
But when we try to put in a team spawn delay via the config file:
set sv_team_spawn_interval 15
it does not take effect. Players respawn, but it is instantanious.
The team spawn delay option seems to work in all games types except objective.
What are we missing?
Thanks in advance for the help.
Will Team Spawn Delay work on respawning objective maps?
Moderator: Moderators
You're not missing anything. It doesn't work in objective mode.The team spawn delay option seems to work in all games types except objective.
What are we missing?
New Gametypes for Medal of Honor
Capture-The-Flag | Freeze-Tag | Demolition
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Capture-The-Flag | Freeze-Tag | Demolition
www.planetmedalofhonor.com/mefy
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Bjarne BZR
- Site Admin
- Posts: 3298
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- Location: Sweden
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Is there any one that can create a script that will make this work???
I would like to have a respawning objective game, but with a 20 second delay so the respawn would come in "waves" - kinda like reinforcements.
Can anyone help get the sv_team_spawn_interval to work on a respawning objective game????
I would like to have a respawning objective game, but with a 20 second delay so the respawn would come in "waves" - kinda like reinforcements.
Can anyone help get the sv_team_spawn_interval to work on a respawning objective game????
-
Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
Well... if it cant be done with 'sv_team_spawn_interval', you could cheat like hell
:
( Warnig, this can result in som mad scripting
)
1) Place your spawns inside a common/caulk brush. This will effectively lock the player in a fake spectator mode, as they can look around, but can't move. Dont even think they can use weapons.
<EDIT> placing a spawn inside a solid object will disable it, you will need to manually move the player after spawn into the caulk brush. </EDIT>
2) When 20 seconds is up: cycle through all the spawns, and move any players that has spawned to a location in the map.
( Warnig, this can result in som mad scripting
1) Place your spawns inside a common/caulk brush. This will effectively lock the player in a fake spectator mode, as they can look around, but can't move. Dont even think they can use weapons.
<EDIT> placing a spawn inside a solid object will disable it, you will need to manually move the player after spawn into the caulk brush. </EDIT>
2) When 20 seconds is up: cycle through all the spawns, and move any players that has spawned to a location in the map.
