Introducing my upcoming map

This forum is to show yet unfinished work or anything else you'd like to brag about. Just to get some feedback or impress us all.

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Kalti
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Post by Kalti »

I sent an email to Roach a couple of weeks ago... but haven't got a response on it.

I hope this map is still with us ;) ... and it's mapper off-course... Roach you there m8 ?
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Roach
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Still out here

Post by Roach »

:D I gave up mapping on "Saverne" last year - too many frustrating errors. But...
continued a few weeks ago and it looks good till here.

Hope to get up new site mappingmeister.de with a firts alpha soon and a couple of new screenies

:wink:
jv_map
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Post by jv_map »

:shock: Roach lives :D

Good to have you back 8-)
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Bjarne BZR
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Post by Bjarne BZR »

Livening up a thread I've posted in!
It was a while since I got .map mails in my inbox :)

Hi guys!
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jv_map
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Post by jv_map »

:shock: Bjarne lives :D

I only had 1 cup of coffee.. am I already seeing visions? :?
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lizardkid
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Post by lizardkid »

just wait til Tony and Surgeon come back, then we'll both know if it was a good day to switch to decaf.
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tltrude
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mohaa

Post by tltrude »

Mohaa is like an old Army mule. It proudly bares the scars of many a battle. Yet now it is swayback, tired, and stands on shaky legs. And, as this old trooper walks in endless circles as a child's pony ride, it still dreams of past glory!
Tom Trude,

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Roach
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Post by Roach »

Hi there, great to see you all back again. :D

Mapping done to 95%, only enclosing and few other small jobs
Scripting: Bloody newbie. Hope to get it all working, eventually with a little help and trude's tuts
Texturing 99%
Rest: mostly complete

some old and early screens at mappingmeister

Fixed one error after another and only got left following problem. Almost every entity leaks. Removed hundreds of them - mostly windows - till the bsp-stage says no entities in open, replaycing the commonly *leaked*-error.
Added a fresh one which leaks again. How comes?
Last edited by Roach on Mon Mar 19, 2007 8:26 pm, edited 2 times in total.
jv_map
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Post by jv_map »

Hmm you do have a solid skybox/structure around your map? I.e., do you get

********************
***** Leaked! *******
********************

During the bsp compile?
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Roach
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Post by Roach »

Hi,
Skybox is waterproof of course with no brushes/patches etc outside and the last *leak* disappears by removing the last entity.
When adding a new one it *leaks* immediately.

Although i didn't carry out the bsp till the end i think i shold do so and check the log
Last edited by Roach on Mon Mar 19, 2007 8:22 pm, edited 1 time in total.
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ViPER
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Post by ViPER »

are (0 0 0) coordinants within the skybox?
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Roach
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Post by Roach »

Yep they are...
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ViPER
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Post by ViPER »

what is you last entity? I had a similiar problem where a prefab was grouped with a bad brush. I could not find the bad brush so i selected everything (in that prefab) one piece at a time and resaved it.
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Roach
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Post by Roach »

Last officially leaking entity was a window which has bee removed. Got a few left, like moving shutters and a rotating windmill, which don't seem to cause problems. Actually the bsp doesn't spit out an
**************
****ERROR****
**************
but i don't get the .prt even.
Maybe it'll be a good idea to compile the map in quarters or copy one prefab after another into a blank one if nobody has a better idea or solution.

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Roach
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Almost done ;-P

Post by Roach »

Some fresh screenshots!
Check out:
http://www.mappingmeister.de/screens/screens.html

There's a newer Version of Saverne available:
http://www.mappingmeister.de/files/saverne_alpha.pk3
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