Squad script v 1.0

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lizardkid
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Squad script v 1.0

Post by lizardkid »

Yes, after giving up and finally reviving the project again, the first version of my squad script is done!

Clickime

There's a small, badly done map with the .pk3, just showing off features of the script. just monkey around inside the map a bit with the commands and have fun!
Read the readme if you want to support your SP maps with this script.

The stock SP maps are not supported... going to do that...

This is NOT THE FINAL VERSION, there will be updates (but not many, maybe 1) adding features and cleaning up the horribly written code. ;)


if you already have a custom.cfg file, you'll need to add in the lines in the one that came with this one, i figured it was the easiest way to make the binds and aliases.

Code: Select all

COMMAND LIST:

Home: Hold your position (but not fire)
End: Supressing fire (look at the area you want to shoot at and hit this button)
Delete: Follow me! (makes all the squadmates follow the player)
PageUp: Advance on that position (Go where i'm looking)
PageDown: Regroup (Advance on my position)
Note: i have a Microsoft MultiMedia Keyboard 1.0A, which groups all those keys into the normal spot and bunches the rest to other places, so this configuration might not make sense to you. feel free to change it to your liking.

And (many x 10e50) thanks to tltrude, bdboder, jv_map, Rookie One.pl, Bjarne BZR (Whatever a BZR is) and the people who took the time to write the tutorials at the Rjuken Project and .map :)

Without all you guys, this would have never come close to being thought about :)

It was probably more fun to make than to play, but i hope you guys enjoy it anyway. :wink:
Last edited by lizardkid on Mon May 23, 2005 8:43 pm, edited 1 time in total.
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Mj
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Post by Mj »

Huzzah and hurrah! But alas, my stupid school blocks planetmedalofhonor, so no d/l :cry:
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Mj
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Post by Mj »

Just played around with this; they're awesome :D

Shame about the map, it was a little small in my opinion to properly test their abilities :wink:
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Imperfection
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Post by Imperfection »

just tried it its pretty cool man like the red shines things
lizardkid
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Post by lizardkid »

thanks guys, i'm making a bigger, more universal map to throw these guys in ;D

it's all documented, if you want to make your own.
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lizardkid
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Second Squad v. 1.5

Post by lizardkid »

Well, after fixing some of the issues with this version and not having the volition to go on with the german squad version i'm killing the project :(

this .pk3 has the updated version of Second Squad so the friendlies work better (no more stopping in the middle of a move order! yay!), fixed some conventions (like indentation) and i'm giving it up. SP for MOH just has 0 interest and i'd much rather work with HL2 atm ;)

so, here's the final version of Second Squad and i hope you enjoy it :)

(note: this is just the scripts, there is no map included)

Clickime
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Kiko
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Post by Kiko »

:( too bad your cutting the project... :(

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Post by Broadus »

I know I'm just months beyond late saying this, but it's a shame you're stopping such a potentially awesome squad-thing. However, I'm going to be using your final release on a single-player mod I'm making that makes the stock SP maps for Allied Assault (and Spearhead and Breakthrough) loaded with allies, specifically in areas where there are none.
I'm allowed to use it, right? Because, when I finish the mod I'm making, I'll be releasing it, and I'd like to include this cool thing so friendlies can be better utilized.
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