3d Studio Max conversions

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General Tso
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3d Studio Max conversions

Post by General Tso »

I have heard that 3D Studio Max models can be easily converted into MOHaa maps. I have yet to find a tutorial or explanation of this. Is it possible? and how or where is a tutorial. Thanks.
Green Beret
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Post by Green Beret »

Im guessing theres a plugin, And BTW your chicken dinner is awsome!
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Rookie One.pl
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Post by Rookie One.pl »

Lol! :)

Get the SH SDK, there's a 3dsmax plugin. Note that it works with 3dsmax 3 and 4 only.
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General Tso
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Post by General Tso »

Thanks for the info.

Every done it yourself? What I really want to know is how much work would I have to do script-wise(?) after converting the file? i.e. I've never modded or made maps before. I just have 3d models in 3ds max.
Rookie One.pl
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Post by Rookie One.pl »

You need the skelout plugin. Export the model and then use the skl_2_skx program from the SH SDK. That's it.
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vat69
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Post by vat69 »

I try to convert models from 3d max4 with SH_plugins,but too many problems.I make a models(Wolfenstein style,because RtCW have't expansion) and I can't to edit correct models bones,for ai_models......Import models is needed..!,but not import 3ds max plugins...
......and export materials(texturing) problem too.

ps:sorry..my english...sorry
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