Once again looking to solve a problem in my map, this time something I've been strugling with from the very early stages...
The external cargolift (Static/not scripted)
I want players to be able to get on the cargoplatform from inside the building
Currently the cables are under such angles that players can't pass between them to get on the platform, changing the angles of the cables isn't really an option as it wouldn't seem realistic any longer.
Now, I've tried setting specific surface properties of the used texture but no result... Is my only option to create a custom texture for the first 2 cables (the ones facing the building) and write a shader to go along, or am I totally overlooking something ?






