

What I want is a door that doesn't open like the oder doors
Not like it does right now... Well, I think you know what kinda door I mean... Is it possible to make one like that?
Do the screens work now?[/img]
Moderator: Moderators







What's wrong here?main:
///////////////////
level waittill prespawn
///////////////////
blabla
thread flatdoor_mover
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level waittill spawn
//////////////////
thread prep
thread objs
end
blabla
flatdoor_mover:
$flatdoor_trigger waittill trigger
$flatdoor time 2
$flatdoor playsound ("door_wood_open_move" + (randomint(3) + 1))
$flatdoor rotateXup 90
$flapdoor waitmove
$flatdoor playsound door_wood_open_stop
wait 20
$flatdoor playsound ("door_wood_close_move" + (randomint(1) + 1))
$flatdoor rotateXdown 90
$flatdoor waitmove
$flatdoor playsound ("door_wood_close_stop" + (randomint(2) + 1))
goto flatdoor_mover
end

Code: Select all
main:
flatdoor_mover:
$flatdoor_trigger waittill trigger
$flatdoor time 2
$flatdoor playsound ("door_wood_open_move" + (randomint(3) + 1))
$flatdoor rotateXup 90
$flapdoor waitmove
$flatdoor playsound door_wood_open_stop
wait 20
$flatdoor playsound ("door_wood_close_move" + (randomint(1) + 1))
$flatdoor rotateXdown 90
$flatdoor waitmove
$flatdoor playsound ("door_wood_close_stop" + (randomint(2) + 1))
goto flatdoor_mover
end
You used a negative number for your closing rotation angle. Try this:IvaN (master of disaster) wrote:I changed it to 135 and -135 (?)...
But it starts open. And then it makes a full 360... (and 's got about a 50 degree angle)
