new Bots addon to several mohaa maps

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bdbodger
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Post by bdbodger »

I found something with the map 0815....

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//<------------------------ladder toren------------------------->
//<------------------------------------------------------------->
level.obj_model[100] = spawn script_origin
level.obj_model[100].origin = ( 514.338 3801.076 29.125 )
level.obj_model[100].targetname = "ladderbottom"
level.obj_model[100].angles = "0 180 0"
level.obj_model[100].set = 4
//<------------------------------------------------------------->
level.obj_model[101] = spawn script_origin
level.obj_model[101].origin = ( 495.171 3801.597 588.125 )
level.obj_model[101].targetname = "laddertop"
level.obj_model[101].angles = "0 180 0"
level.obj_model[101].set = 4
//<------------------------------------------------------------->
level.obj_model[102] = spawn info_pathnode
level.obj_model[102].origin = ( 574.338 3801.076 29.125 )
level.obj_model[102].targetname = "route"
level.obj_model[102].angle = 180
level.obj_model[102].name = "rt4"
level.obj_model[102].action = "ladder"
level.obj_model[102].actionset = 4
level.obj_model[102].id = 2
//<------------------------------------------------------------->

The bot manual says that the node with id 1 is actually not used so since this ladder starts at node 2 maybe a problem
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k47a
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Post by k47a »

May I ask a question? :oops:
What are those bot addons for? :oops:
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bdbodger
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Post by bdbodger »

What these maps are are objective maps that didn't start out as bot maps . proximo use the botsmapper tool I created to make them into bot maps . They will work serverside so you can play them by yourself or with others . All they need is JVbots and I guess the update . Both can be found at my site as well as some of the maps that proximo made into bot maps . If you download the maps from proximo the zips may contain JVbots already .
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k47a
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Post by k47a »

So, I could play Obj maps alone? Do I need internet connection? And what's serverside?
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Gizmo
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Post by Gizmo »

IvaN (master of disaster) wrote:So, I could play Obj maps alone?
Yes, tdm maps as well if you download the right scripts.
IvaN (master of disaster) wrote:Do I need internet connection?
No (to play) Yes (to download the maps :wink: )
IvaN (master of disaster) wrote:And what's serverside?
Well the statement is not entirely correct, serverside means you don't have to download anything to connect to a server running a certain mod like freeze-tag, domination, ...,
Some bot maps are serverside (all the stock bot maps). If you want to run the other bot maps on a server, someone connecting to the server at least needs the bsp (meaning the map).
The bot script is serverside and not needed by the clients.

Hope that answers your questions
:wink:
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k47a
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Post by k47a »

Hah, cool, I'm gonna try that asap.
How do I get it working? Put the jv_bot and the map in the main folder? How can I start a game? Like a normal DM map (in the MP menu)?
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bdbodger
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Post by bdbodger »

Thats right just put JVbots ( both pk3's) into your main directory like any other mod and download the zips of the bot maps and put the pk3's from the zips into your main directory as well then just start the map from the mp menu .
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k47a
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Post by k47a »

Okay that works, but some of the bots just don't move very much... And somehow their kills don't count...
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proximo
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Post by proximo »

IvaN (master of disaster) wrote:Okay that works, but some of the bots just don't move very much... And somehow their kills don't count...

Some bots are sniper or camper and don't move so match , some other are bombnode or triggernode and these bots move to attack or defend the objective like bombs. If you want to count bot kills you af to use bot scoreboard see forum index " Bot Scoreboard (Works but with a few bugs) " .

You can also download " Blades_MohAA_Pack_V3.2 " next link http://www.urc-clan.com/ it his a complete feature to handle bots and mods bot scoreboard include.

Bot scoreboard works only client side.


Enjoy.
www.mohaaclantb.tk
Take a look to our server we add bots to more than 120 maps and we never stop
Server IP 91.194.236.203:12207
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proximo
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Post by proximo »

bdbodger wrote:I found something with the map 0815....

The bot manual says that the node with id 1 is actually not used so since this ladder starts at node 2 maybe a problem

The ladder script you show his working well, there his another in the script leading to the bomb. I try everything start the ladder at node 3 and more but it won't work. It work sometimes i think when i start the map the first time after I make changes.

Thanks anyway, i am sure some day we will find it :wink:
www.mohaaclantb.tk
Take a look to our server we add bots to more than 120 maps and we never stop
Server IP 91.194.236.203:12207
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proximo
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Post by proximo »

I finish 6 maps now coming soon, need to test it.

obj_canal

objxfireville

obj_pipeline

Aarschot Obj

obj / tdm finalv3lab

Hide-and-Seek2 > Tdm sniper map with custom skins
www.mohaaclantb.tk
Take a look to our server we add bots to more than 120 maps and we never stop
Server IP 91.194.236.203:12207
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Mj
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Post by Mj »

Plz, Plz do OperaHouse! :D
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proximo
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Post by proximo »

Mj wrote:Plz, Plz do OperaHouse! :D
I am working on it, but I have problem to remove the bangelores from the map and pathnode dont cross this spot.


Any help his welcom
www.mohaaclantb.tk
Take a look to our server we add bots to more than 120 maps and we never stop
Server IP 91.194.236.203:12207
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proximo
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Post by proximo »

A few screenshot of Tdm bot addon Hide and Seek2

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Bots with custom skins ( skins made by Small Sumo)

Coming soon
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k47a
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Post by k47a »

Damn, I did take me quite some time to actually SEE those guys!! :D
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