The script would show/hide them at a certain position like this:
Code: Select all
the_thing:
while (1)
{
for (local.i=1;local.i<=$player.size;local.i++)
{
if (($player[local.i].dmteam == "allies") || ($player[local.i].dmteam == "axis") || ($player[local.i].dmteam == "freeforall"))
{
$thing[local.i].origin = some stuff defining their current position ;)
$thing[local.i] show
wait .8
$thing[local.i] hide
}
else
{
$thing[local.i] hide
}
}
wait .1
}
endWould I have to add more script_objects to the map (for each player that might come) or could I spawn them via script? What would their targetnames have to be?
These script_object, thinking about it, could be already existing models as well, even a glowing fx/dummy.tik would be nice. So maybe i'd need nothing at all in the map and would just spawn one of them each time a player enters... But how could this be done?!

