Snowhill released

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wacko
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Snowhill released

Post by wacko »

Ok. I finally can't stand editing that map anymore, so here ya go.
Snowhill, DM for Allied Assault
(sorry for the inconvenience of using Fileplanet, but last time I got some trouble with my ISP :wink: )

The map file u can get at the reyclingbin, btw.

Thanks for all the help, bug reports and constructive criticism :D
Elgan
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Post by Elgan »

nm hehe

donwloading!

wee
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k47a
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Post by k47a »

Congrats!! :wink:

Btw: Does anyone here know where I can play that map online?
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panTera
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Post by panTera »

Wacko & Hanswurst, thank you for the map. It sure is a keeper!

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ViPER
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Post by ViPER »

Very nice, I like the swinging door!! the tumblweed! and the caves
ElitE3D
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Post by ElitE3D »

ah crap sorry wacko i never got the stuff some to be honest the animation was too hard :( . i feel i let u done abit but there guns are ingame at least. if u still want erm il see if i can find someone to help withe the anims.
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wacko
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Post by wacko »

:) thanks to all (IvaN, panTera, Viper) for the kind words!
ElitE3D wrote:ah crap sorry wacko i never got the stuff some to be honest the animation was too hard :( . i feel i let u done abit but there guns are ingame at least. if u still want erm il see if i can find someone to help withe the anims.
8-) Yea, that's what I thought, those anims seemed to be the most difficult part. :cry:
Well, this map surely won't become that important because it is by far worse than those well-known "standard custom maps" are. And the weapons won't change much in this... So, comparing the trouble and work to the result, this might be a wasteful of effort :?
On the other hand, ur models already are very pretty and even finished... Of course, I'd be glad to have them... mmm... maybe d/l the map and decide urself whether it's worth the trouble. Errr, and I still couldn't succeed in creating satisfying wildwest playermodels, so that would have to be done as well if you did finish the weapons... They'd have to go together, I think :?
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Mj
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Post by Mj »

I cannot d/l it at school, alas :(

Have to wait till later :o
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Kalti
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Post by Kalti »

Outstanding work on the map guys :D

Thanks !
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Mj
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Post by Mj »

Wow, you really are the king of structure! I love it :D

Shame about the farplane though, i don't think you really needed that much.. :oops:
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wacko
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Post by wacko »

Hey, thanks again, I'm beginning to love this thread :P
Mj wrote:Shame about the farplane though, i don't think you really needed that much.. :oops:
Even with this farplane, I get fps lower than I want to... But give it a try yourself: U can edit the scr and change the farplane to something higher (no farplane would give u a HOM effect, of course, but u could set it to maybe 5000) or even get the map file at the recyclingbin and do whatever u like :)
On the other hand, hey, it's sandy, wind is blowing. I think, it is acceptable. And with a higer farplane value, u'd probably have permanent sniper duells between church bell tower and the water tank, which is avoided now :P
lizardkid
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Post by lizardkid »

just hit this in consle

pushmenu leveldesign

you get farplane and a bunch of degbug tools.
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wacko
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Post by wacko »

lizardkid wrote:just hit this in consle
pushmenu leveldesign
you get farplane and a bunch of degbug tools.
after having played around with this, I'd say that it is useful indeed, but for having a real impression of the map with a different farplane, I prefer my way :wink: Or, is there a way to be able to fly or just walk around with changed parameters?
lizardkid
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Post by lizardkid »

To change walky/running/gravity do

sv_gravity------ default 800
sv_walkspeed-- default 150
sv_runspeed--- default 300 (?)

as for flying just spec or bind buttons to gravity and mess around with jumping/gravitying at the right times.
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wacko
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Post by wacko »

lizardkid wrote:To change walky/running/gravity do

sv_gravity------ default 800
sv_walkspeed-- default 150
sv_runspeed--- default 300 (?)

as for flying just spec or bind buttons to gravity and mess around with jumping/gravitying at the right times.
nice, but errr i rather wanted to know how I could walk while the pushmenu (and it's settings) is active :wink:
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