Are the bangalores used in the game why can't you make it one of the objectives ? I think if you know the targetname of the scirpt_object used if it is used in the game you can do
bdbodger wrote:Are the bangalores used in the game why can't you make it one of the objectives ? I think if you know the targetname of the scirpt_object used if it is used in the game you can do
$thing connect_paths
before you remove it .
I try the command connect_paths but it don't work.
You're right i can make it one of the objectives, but if there is no path connection bots will not cross this spot. First i must try to connect this paths.
www.mohaaclantb.tk
Take a look to our server we add bots to more than 120 maps and we never stop
Server IP 91.194.236.203:12207
did you manage to put a pathnode between , where the barbwire is ?
You know on the nodes spawning menu there is a pathnode you can spawn and use the position controls to place it unlike the auto nodes that you can's move at least it wasn't part of the botsmapper .
bdbodger wrote:did you manage to put a pathnode between , where the barbwire is ?
You know on the nodes spawning menu there is a pathnode you can spawn and use the position controls to place it unlike the auto nodes that you can's move at least it wasn't part of the botsmapper .
I place pathnode like you say, but no connection .
I am despered
www.mohaaclantb.tk
Take a look to our server we add bots to more than 120 maps and we never stop
Server IP 91.194.236.203:12207
only other thing I can suggest is to use the connect_paths with the pathnode you spawned from the nodes menu you should I think be able to give it a targetname you can also try positioning that node above the barbwire it won't effect bot navigation being high like that I mean it won't stop navigation .
bdbodger wrote:only other thing I can suggest is to use the connect_paths with the pathnode you spawned from the nodes menu you should I think be able to give it a targetname you can also try positioning that node above the barbwire it won't effect bot navigation being high like that I mean it won't stop navigation .
I try to put pathnodes above barbwire, but no path connection
I keep thinking what's the problem, witch entity blokked the pathnodes
www.mohaaclantb.tk
Take a look to our server we add bots to more than 120 maps and we never stop
Server IP 91.194.236.203:12207
Try moveing the place in the script that you remove the barbwire and the trigger and what ever else is there . I mean way up at the top of the script even before the statements that spawn the pathnodes and start fresh delete the .pth file before you run it so that the game makes a new one .