Ping on screen
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[NER-PT]Thanatos
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Ping on screen
Is there any way to show your ping on screen, like in quake?
i used the quake command:
cg_drawping 1
but diddn't work....
i used the quake command:
cg_drawping 1
but diddn't work....
- Axion
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That's for fps, not ping.
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Rookie One.pl
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Thanks, i like making people laugh.ROFL @ lizard, calls himself a scripter
do you have any tact? You piss people off a lot with your attitude problem.
Notice that?
cg_lagometer 1 is a small little meter on the bottom of the screen giving you server (blue, one would hope) and client (green, one would hope) in meters. it's nice, i use it all the time but Thanatos apparently wanted numbers.
no command i know of to return raw numbers, so i gave the only option...
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Rookie One.pl
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Rookie One.pl
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I see.
Well, this is impossible anyway. The pings and score info are requested by the client (through the stats server command) and downloaded from the server everytime you press Tab, so this would be a little bit bandwidth-hungry. The lagometer is handled by the client game library and is a representation of snapshot traffic. Every snapshot has a timestamp. Their order is, obviously, based upon the timestamps. If you miss too many of them, mountains appear on the lagometer. They actually don't represent your network performance, they're frames where the client game library had to perform some additional interpolation and client-side prediction due to missing snapshots.
Well, this is impossible anyway. The pings and score info are requested by the client (through the stats server command) and downloaded from the server everytime you press Tab, so this would be a little bit bandwidth-hungry. The lagometer is handled by the client game library and is a representation of snapshot traffic. Every snapshot has a timestamp. Their order is, obviously, based upon the timestamps. If you miss too many of them, mountains appear on the lagometer. They actually don't represent your network performance, they're frames where the client game library had to perform some additional interpolation and client-side prediction due to missing snapshots.



