new Bots addon to several mohaa maps

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ViPER
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Post by ViPER »

if you remove all triggers does it work?
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proximo
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Post by proximo »

bdbodger wrote:Try moveing the place in the script that you remove the barbwire and the trigger and what ever else is there . I mean way up at the top of the script even before the statements that spawn the pathnodes and start fresh delete the .pth file before you run it so that the game makes a new one .

I put the lines on top of the script just below "main:" and it work thanks Bodger. :lol:


Now i have a other problem, no access to the bombs. No path connection before or after explosion the doorway's are blokked by stones. :cry:


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Last edited by proximo on Fri Jun 24, 2005 10:27 pm, edited 1 time in total.
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proximo
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Post by proximo »

I Finish bot addon to

xyz_botaddon_Tirtagaine-KechtatIII Tdm / Obj

and

Thanks to you Bodger :wink: , I restore path connection on barbwire and it help me to finish xyz_botaddon_Omaha_Beach_60th very nice obj map
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johnnymiller
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Post by johnnymiller »

proximo wrote:
johnnymiller wrote:Going to be links for those maps?
Yes first i need to test those maps before i upload them.


If you want to test some i send you the links
not experienced in testing maps, not sure if I'd be any help :?
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proximo
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Post by proximo »

We almost finisch testing and before the end of the week i will upload 16 maps:


xyz_botaddon_Aarschot Obj
xyz_botaddon_Arnhem
xyz_botaddon_Beachobj
xyz_botaddon_Chocolatefactory_final2-fixed
xyz_botaddon_finalv3lab
xyz_botaddon_Gloomcove
xyz_botaddon_Hide-and-Seek2
xyz_botaddon_Hitlersfarm
xyz_botaddon_lol_v2_new_3
xyz_botaddon_obj_canal
xyz_botaddon_obj_pipeline
xyz_botaddon_objxfireville
xyz_botaddon_Omaha_Beach_60th
xyz_botaddon_Prado1_Obj
xyz_botaddon_Tirtagaine-KechtatIII
xyz_botaddon_V2-rocket-deployment-v1-1


this is the begining of a new war against Bots :wink:


I hoop you all enjoy it.
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Post by Gizmo »

proximo wrote:I hoop you all enjoy it.
Ik vroeg me al af of je frans of nederlands sprak :wink:

Nice work on the bot maps, can't wait for the download & to play them.

Greetzz...
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proximo
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Post by proximo »

Gizmo wrote:
proximo wrote:I hoop you all enjoy it.
Ik vroeg me al af of je frans of nederlands sprak :wink:

Nice work on the bot maps, can't wait for the download & to play them.

Greetzz...
Ik spreek de twee goede belg he :wink:


I will upload the maps tomorow, there his at the moment a problem to upload files with filefront :cry:

I hoop its ok tomorow because i go on holliday for a week
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proximo
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Post by proximo »

From now you can download next maps:

xyz_botaddon_Aarschot Obj
xyz_botaddon_Arnhem
xyz_botaddon_Beachobj
xyz_botaddon_Chocolatefactory_final2-fixed
xyz_botaddon_finalv3lab
xyz_botaddon_Gloomcove
xyz_botaddon_Hide-and-Seek2
xyz_botaddon_Hitlersfarm
xyz_botaddon_lol_v2_new_3
xyz_botaddon_obj_canal
xyz_botaddon_obj_pipeline
xyz_botaddon_objxfireville
xyz_botaddon_Omaha_Beach_60th
xyz_botaddon_Prado1_Obj
xyz_botaddon_Tirtagaine-KechtatIII
xyz_botaddon_V2-rocket-deployment-v1-1


Or you can download the 16 maps in one file:

xyz_botaddon_map_pack2

next link http://mohaaclantb.naar.be go to "Downloads -> botmaps of clan"

Enjoy and let the Bot wars begin
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Post by Mj »

These are great for people with un-internet stranded people like me :D Well played mate
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proximo
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Post by proximo »

Mappack 1 is out, those maps are the maps you can download from BdBodger and MoHAA clan TB 22 maps in total.

xyz_botaddon_map_pack1

download in next link http://mohaaclantb.naar.be go to "Downloads -> botmaps of clan"

Enjoy
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johnnymiller
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Post by johnnymiller »

having trouble with those new maps posted above. Cant play any of them. The round the game ends before I can enter or any bots enter. Removed the min files as suggested a couple of pages back with no effect whatsoever. Had the same trouble with cheech's bot addon for bridge objective map, solved it by adding these lines into the script
level waittill roundstart

$bridge_bomb thread global/jv_obj_dm.scr::bomb_thinker
$bridge_bomb2 thread global/jv_obj_dm.scr::bomb_thinker

thread axis_win_bomb $bridge_bomb $bridge_bomb2

$bridge_bomb thread allied_win_timer

end

that worked for the bridge bot addon but wont work with the maps here......any suggestions how to combat this?
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proximo
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Post by proximo »

johnnymiller wrote:having trouble with those new maps posted above. Cant play any of them. The round the game ends before I can enter or any bots enter. Removed the min files as suggested a couple of pages back with no effect whatsoever. Had the same trouble with cheech's bot addon for bridge objective map, solved it by adding these lines into the script
level waittill roundstart

$bridge_bomb thread global/jv_obj_dm.scr::bomb_thinker
$bridge_bomb2 thread global/jv_obj_dm.scr::bomb_thinker

thread axis_win_bomb $bridge_bomb $bridge_bomb2

$bridge_bomb thread allied_win_timer

end

that worked for the bridge bot addon but wont work with the maps here......any suggestions how to combat this?
If you have also trouble with cheech's bot addon for bridge objective map.
I think the problem his with some mods or map removed him one by one and try again. also removed all *.pth and *.min files.
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Post by johnnymiller »

Got cheechs map working with the xtra lines added into the script file. Its the last lot of bot maps you did that wont work. So im assuming you mean move pth file from all those?
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proximo
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Post by proximo »

johnnymiller wrote:Got cheechs map working with the xtra lines added into the script file. Its the last lot of bot maps you did that wont work. So im assuming you mean move pth file from all those?
I mean you dont need to put extra lines into script even in cheech maps, the problem his probably in a other custom map or mod try to removed him one by one like i said before.

only remove *.pth and *.min in main\maps\dm and main\maps\obj.
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Post by johnnymiller »

Okay. Have very few actuall mod's installed. Will do as you advise above..maybe remove some of the other custom bot maps too and see what happens.
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