Cam Netting ...am I thick or what?

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Thirty-O-Six
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Cam Netting ...am I thick or what?

Post by Thirty-O-Six »

OK, I need help here please.

I'm desperately trying to create some cam netting over some flak 88's, and everything I try isnt working. I've done a search and read a previous topic on this, but I'm still getting nowhere fast, and the netting still appears solid, whatever I try. I'm quickly getting the hang of map making ( the basics anyway) but this has got me really stumped.

A quick thanks to Jester for trying to help.......but I still cant get it to work :( . I tried using nodraw over the whole brush, then applying the texture to the front, but it's still solid.....arrrrrrgh

I'll explain what I've done:

1) Created a brush, and made it 1 unit thick
2) caulked it
3) Shift - left click on the whole brush, then nodraw texture on all but the front and back sides, as the net needs to be visible from both sides.
4) Ctrl shift on the front and back sides, then applied the cam netting texture to both

No idea if this is the right way to do it so far.

Ive then tried opening the surface properties window, putting a check in the nodraw and nonsolid boxes, or just a check in the nodraw box or a check in the nonsolid box...........

Again, I'm not sure if this is right or not.

Tried all combo's, compiled and zipped the map, run it, and they're all solid.......booooyaaa

Is there any chance anyone whos had complete success with this could write a quick step by step guide ( which texture nodraw etc where) and state which surface properties boxes should be checked?

I also tried using noclip on the brush and added the net to the front face. In Radient, this showed as non solid and I could see through it, but once compiled and run, it was solid again.

It's the devils work I swear

Cheers

Chris
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mohaa_rox
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Post by mohaa_rox »

Use the metal clip.
Live to map, not map to live.
-mohaa_rox, .map
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Desert Eagle
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Post by Desert Eagle »

I used the camo net texture for cargo netting.

I created my brushes with chaulk (2 units thick) and as high as needed.

I selected one side( the side players would see) with ctrl shift and then applied camo texture. I complied and it worked, players could see through netting but not go through.
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Post by Innkeeper »

Not sure what you mean by solid. You can't see through the open areas of the texture? Or you can't walk through it.

If you want to walk through it you need to make it a script object. Although that is not very realistic.
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Post by Innkeeper »

Netting is drawn on both sides of a single surface.
Slyk
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Post by Slyk »

I can solve it for ya right here.......

Make it ALL the NO DRAW clip, then texture the top surface with the netting texture.

You can walk on netting, but not through it. Bullets go through, grenades don't. You can vertex edit it and maybe even make a patch mesh out of it IF you copy and invert one copy you can have a neat effect...not sure/don't remember if you can walk/fall through that though...
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Post by Innkeeper »

You can texture the brush with caulk and then texture one surface with the netting as well and have the same results.
Thirty-O-Six
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Post by Thirty-O-Six »

Thanks for the replies guys.

What I have done is create a small .map and .bsp file, with the texture applied to a caulk and nodraw brush, as I have been trying to do.

Could anyone please take a look at them and see if they can figure out where I'm going wrong.

The links are

http://www.aown62.dsl.pipex.com/mapping/camnet.bsp

and

http://www.aown62.dsl.pipex.com/mapping/camnet.map

As the bsp map stands, I've put it into a pk3 and run it and it still isnt working

Cheers

Chris
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Post by Faceball »

I too have been attempting the different methods mentioned above with no luck....Everytime it is solid and non see through. Been using the surface properties with no success.

Can someone break it down step by step on how to do it? Do you have to set certain surface properties to aid in making it work?

I will also mention that i am using the camnetting texture. The camnettingtest texture would always crash and i couldn't compile.
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Post by Innkeeper »

You need to zip these up so that they can be downloaded.
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