Spawn points

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Yarik
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Spawn points

Post by Yarik »

I was thinking and came to a question. I have played return to castle wolfenstein MP. And found that when you are playing a team match you can put up a flag. That flag means that next time you die you will respawn at that point unless someone form another team touches it and gets put down again. That way you wont have to start alllllllllllllllll the way back at your original spawn point. Any one have any clue ont that? Is it possible to take the models and shaders from return to castle wolfenstein and implement them into MOH radiant? I will try to find it and copy it and look at the MP scripts that have the part of the code and then maybe jv_map or mohaa_rox can look at it and try to make it for Medal of honor since return to castle wolfensein is running quake engine. and has the same .scr files and paks. (Almost).

i will try to find a few pics to show you guys what i mean.

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http://www.3dactionplanet.com/wolfenste ... bunker.jpg
there it will look like that for both allies and a dif pic for axis. So what do you think?
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jv_map
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Post by jv_map »

Well it might be possible to spawn a spawn location, although I suspect it to crash mohaa. At least there doesn't seem a way to me to control which player will spawn at your personal spawn point.
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Slyk
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Post by Slyk »

I love the idea, but sounds like a better idea for a TOW map where by reaching a certain point in the map, you can turn 'on' a new, forward spawn group for your team, while turning 'off' the first and at the same time turning 'off' the most-forward enemy spawn, and forcing them back another area.

Personally, I plan to "try" to implement this in most of my maps...you need some kind of incentive to use team work and I think this is a good development tool. But, getting my scripting to work is the challenge.
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mohaa_rox
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Post by mohaa_rox »

How about CTF (Capture the Flag)???
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Yarik
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Post by Yarik »

What about doing this. Making a Allies player start and giving it this

targetname Spawn1

target Spawn2


targetname Spawn2

target Spawn1

And make a script_object that when the allies pass it. In game it says "Allies capture spawn point" when axis pass through it. In game it says "Allies lost spawn point. And Add another script_object so when the allies do pass the "Allies spawn point starts moving toward the new point" and same for axis except it will travel backwards.
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