Ok... the map is better then the screenshots.... and the monkey action was fun... But, of course, i did find a few holes in the map and a few questsions rose to mind.
Questions:
1.) how come u used sliding doors? seemed kinda weird, i was confused for a bit but later accepted it. (they just didnt go along with the sound

)
2.) Is this door texture right? i had to stare at it for a moment, still unsure...
3. Why not add TDM spawns?! I was.... maddened by that... oh well.
Alright. Now for the .... monkey spots.
Spot 1.
From the balcony, i jumped onto the small lip, rounded the corner... onto the rooftop... jumped ontop of the wooden pole, then onto the roof ledge, and around. Free to drop down.
Spot 2.
From that top 'tower' from the ladder, i jumped down on the parapets, i cut across, jumped onto the small fence and could either:
a.) Jump out of map and.. uh.... fall forever.
b.) jump onto rooftop and pretty much get on every rooftop from there-after.
Spot3.
Walking up the slanted board brought me to this rooftop. I jumped onto the rooftop ahead of it, walked around the bubble, then jumped onto the ledge of the next building.. rounded the corner and jumped up the ledges after which brought me to a rooftop where i could go behind/under map or round the rooftops.
STUCK!

I managed to find a spot in the crates that someone could get stuck.... Icky. But... If you know how to do the HIGH jump you can get out of this sticky situation.. other then that, ur... well... stuck.
Well, thats prety much it. I loved the map, well made and looks AWESOME. Id like to play it with a small handful of people, that'd be the best!