Static weapons

If you're looking for mapping help or you reckon you're a mapping guru, post your questions / solutions here

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Master-Of-Fungus-Foo-D
Muffin Man
Posts: 1544
Joined: Tue Jan 27, 2004 12:33 am
Location: cali, United States

Post by Master-Of-Fungus-Foo-D »

sorry m8 :oops: :oops: :oops: ... my fault.. i thought you had radiant.. radiant is a mapping tool.. you can find models in it and see what they look like..(and make maps for medal of honor ) uhm you can also find models by opening up the pak0.pk3 file in main with winrar or Winzip... ;)

ok then...
Swordfish wrote: I have tryed to set up a flak88 gun on the map and all i can do is to set up just an object...inactive object(even bullets can shoot threw it)

local.flak88 = spawn models/statweapons/flak88turret.tik
local.flak88.origin = ( 6.47 -2191.20 -28.75)
local.flak88.angle = -90
local.flak88 yawCenter -90
local.flak88 maxyawoffset 40
local.flak88 = spawn script_model

Tx.
your flak wont be interactive.. youve got to script that ;).. now for scripting errors

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	local.flak88 yawCenter -90
	local.flak88 maxyawoffset 40
	local.flak88 = spawn script_model
ok just delete those 3 lines... i dont think maxyawoffset or yawCenter work for flaks in AA (admin help? im not entirely sure)

what is the last line for?
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The Fungus Theme song!!!

Code: Select all

while (local.player istouching self)
Swordfish
Lance Corporal
Posts: 19
Joined: Wed Jun 29, 2005 7:14 pm

Post by Swordfish »

Naw....don't work ={

Can some1 help me with this prob or not??? :evil: :?: :?: :?:
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bdbodger
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Posts: 2596
Joined: Tue Feb 25, 2003 7:34 am
Location: canada
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Post by bdbodger »

for mohdm4 you can use this code then goto my site by ckicking on my sig and download the flakfire.scr with that you can stand beside the flak aim your crosshair and press the use key to fire the flak

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local.flakbase = spawn models/statweapons/flak88base.tik
local.flakbase.origin = ( 18.860 2906.859 240.125 )
local.flakbase.angles = ( 0.000 270.242 0.000 )

local.flak = spawn models/statweapons/flak88turret.tik targetname flak88
local.flak.origin = ( 18.860 2906.859 296.125 )
local.flak.angles = ( 0.000 270.242 0.000 )

local.flak exec global/flakfire.scr
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Swordfish
Lance Corporal
Posts: 19
Joined: Wed Jun 29, 2005 7:14 pm

Post by Swordfish »

I need in mohdm2.
In it the base is working but flak don't appear. :(

And btw how to put a solid sandbags(so u ca't shoot throw them) in moh?
can you paste the code plz :)
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