error when placing/looking at AI in radiant

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Kitikonti553
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error when placing/looking at AI in radiant

Post by Kitikonti553 »

when ever i place or look at AI in radiant i get this error:
"skeletor casheanimskel, anim models/human/animation/scripted/t0l0/00a001_victory.skc has worng header [ident, version] = [1312901971,14] should be [13129" then it cuts off and i cant scroll over to see the rest of it, then i get a message asking be if i want to send an error report to micosoft(i click 'dont send' then it shuts down radiant).

this error started when i installed spearhead and breakthrough, does anyone know what this is?
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At0miC
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Kitikonti553
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Post by Kitikonti553 »

well, that kinda helped. i want to make a SH and BT map, how do i do that
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bdbodger
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Post by bdbodger »

Use the spearhead SDK not mohaatools you can save qmap.exe and mohlight.exe from mohaa tools so that you can compile mohaa maps and when you use the SDK change mainta to xmainta so that the spearhead stuff does not showup in radiant when makeing a AA map . The SDK directory will also have qmap.exe and mohlight.exe but if you use those compilers use them only for SH or BT maps .
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Kitikonti553
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Post by Kitikonti553 »

ok, now how do i compile SH or BT maps using Mbuilder
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bdbodger
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Post by bdbodger »

just point the compiler directory setting to C:\Program Files\EA GAMES\MOHAA\SDK\tools that is the default directory for qmap.exe and mohlight.exe that are for spearhead and I guess breakthrough .
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