error when compiling a breakthrough map !!!!!

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carlos_pagano
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error when compiling a breakthrough map !!!!!

Post by carlos_pagano »

Hy guys, I don't see anything like this one, I was makin' a preview of a map, a breakthrough one, when I try to compile, the comand-line screen appear, but don't make the bsp file, how can I fix it ??? Please, I know that anyone can help-me !!!

I did all the conversions in the project setting, moddir, etc ... I already had this trouble before, but I never can fit that sh*t !!! Sorry, but sometimes I can't hold on ... :oops:
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Mj
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Post by Mj »

See if you can catch the error for us that appears in the box before it dissapears :)
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WhiteEcko
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Post by WhiteEcko »

This was happening with Spearhead for me... Never found out what it was, but I took off all MOHAA/Spearhead/Breakthrough and SDK files (except for a few maps), reinstalled sometime later, and all has worked well since...
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Post by bdbodger »

Have you got lots of custom pk3's with custom shaders in them . Too many shader files will stop a compile . Are you useing mbuilder?
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carlos_pagano
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Post by carlos_pagano »

Hy guys, well, I stay out a few days, but here I'm, and that error, i don't know why, fixed after three times that i restarted de radiant ... It's workin' fine now ... But until now can't describe the error message, cause it's too fast, like a flash ... The MBuilder can help in Breakthrough maps ??? I'll try ... cause always this thing happen ... Bye ...

I'm sorry about the English ... hahaha, cause i'm late !!

Brazil 4 x 1 Argentina !!!
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bdbodger
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Post by bdbodger »

mbuilder has options to pause the compile after each stage so you get to see the dos window before it goes away .
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carlos_pagano
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Post by carlos_pagano »

ohhh, i'm sorry, i'm not using the mbuilder ... i still use the command lines in the self mohaadiant, it isn't good ???? byyee ...
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Post by lizardkid »

MBuilder just makes the process easier, just a few button clicks and it's done ;)
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carlos_pagano
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Post by carlos_pagano »

Hy guys, another error, but this time with the MBuilder ... I compiled my preview w/ the program, but the lighting process was so slowly, and when run the map, a error message appear, someting with valors ( CM Load map, 20 should be 19 and 19 ) ... I'll try to get the correct message ... soon i'll post it here ...

Bye ...
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Post by lizardkid »

you'll want to put in some of the quickening lines if you're just testing it so it wont take so long. like in the light field put

-bounce 0 -v -fast
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carlos_pagano
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Post by carlos_pagano »

Hello !! Hey guys, about that error message:

CM_LoadMap: maps/test_xxx.bsp has wrong version number (21 should be between 19 and 19)

So, as you can see, it's a tipical erron when you try to load a spearhead map in the mohaa engine. I make the preview with radiant and compiled with mbuilder ... So, what should i change to fix this error ????
... Thanx ... See you later ... Bye !! :?:
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Post by Rookie One.pl »

Run it in Breakthrough, not in AA. ;)
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carlos_pagano
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Post by carlos_pagano »

Hey, but I runned the map in the breakthrough, and in the spearhead too, and appears that error that I describe above ... I can't use the MBuilder !! hahaha, simple ... Bye ...
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Post by lizardkid »

no no no, it's NOTHING wrong with MBuilder. you built it as an Allied Assault map, and are trying to run it in Breakthrough and Spearhead, which you cant. which is why you get the error.

open up Allied Assault and try the map.
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Rookie One.pl
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Post by Rookie One.pl »

Lizard, BT & SH can load an AA map, no problem. It says the version number is too high (21). Logically, the version number increases. :? If I recall correctly, this is the version number for Spearhead. And since there was no new SDK for BT, I assume he's using the map compiler that came with the SH SDK.

This means that the map is bound to bear the version number of 21. This is a Spearhead/Breakthrough map and you're trying it to run under pure AA (AA's version number is 19). I say, try running it in Breakthrough.
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