Help!! New at Compiling. Need help with MBuilder

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acdc992004
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Help!! New at Compiling. Need help with MBuilder

Post by acdc992004 »

HEllo everyone. Im new at mapping and compiling. I cant seem to figure out how to compile my map. Heres a couple of screenshots. When i put bbuild map the console comes up and it says
Image

MY Mbuilder setup is like this
Image
any help would be greatly appreciated.
lizardkid
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Post by lizardkid »

Well, you have the paths set right, the programs are opening, but it seems as if you're trying to use a custom texture that had it's .pk3 remove, this

fort_zinderhoof

texture, it sounds custom, so check and make sure you still have it.

your second error looks like you moved your map around and haven't refreshed the options (???) if it cant fidn the BSP that's the only thing i can think of.

third one's related to the first.
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acdc992004
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Post by acdc992004 »

OK. I checked and I do have fort_zinderhoof.pk3 still in the main. I dont see the bsp file anywhere. So what should i do? Would it matter if i have mohaa servers runnning on my pc?
lizardkid
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Post by lizardkid »

it's not teh .bsp, you'll need to check to make sure the texture's little set of personal commands is still there. If you have PakScape you can open the .pk3 and look for a fodler named scripts and go from there. if you find one named

fort_zinderhoof.SHADER

then i'm not exactly sure what's wrong.

Perhaps it'd be best to redownload the fort_zinderhoof thing, or not use one of it's textures in your map.
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acdc992004
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Post by acdc992004 »

ok THanks for the help. The easiest solution was to remove that pk3.
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