sky lighting

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Kitikonti553
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sky lighting

Post by Kitikonti553 »

how do i make a night sky, and how do i get rid of the sunflare in day sky?
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At0miC
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Post by At0miC »

a nice night:

ambientlight 8 8 20
suncolor 10 15 30
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Kitikonti553
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Post by Kitikonti553 »

so the ambientlight is for night and the suncolor is for day right?
can you also use ambientlight to make those dim day maps?


im also having trouble making skys, when i type the suncolor bla blabla in the in the entity window, it adds the suncolor to all the brushes even tho i only have the sky brushes selected, and my map wont compile
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Post by lizardkid »

nope, both ambientlight and sun values are for nighttime. 70 70 70 is full daylight, 10 15 30 are decent night values.

dont select brushes, just hit N with nothing selected, select the bottommost value, and apply it to that ;)
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Rookie One.pl
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Post by Rookie One.pl »

Getting rid of sunflare: add

key: sunflarename
value: none

to the worldspawn properties.
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k47a
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Post by k47a »

here's some tuts:
http://www.vondercrunch.com/scripts/sun_tut.html
http://dynamic.gamespy.com/%7Emap/mohaa ... n_tut.html
and somewhere in mohaa there's a list of all worldspawn values in mohaa and sh
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Post by Rookie One.pl »

In the entity properties window (hit N). ;)
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k47a
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Post by k47a »

umm, rookie, was that an answer to my post?
i mean, there's an excel list somewhere :?

Edit: thanks Jack for finding it...
Last edited by k47a on Thu Jul 14, 2005 8:57 pm, edited 1 time in total.
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Jack Ruby
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Post by Jack Ruby »

heres the excel doc with the worldspawn settings:

http://dynamic.gamespy.com/%7Emap/mohaa/t.php?id=36
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Post by Rookie One.pl »

IvaN (master of disaster) wrote:umm, rookie, was that an answer to my post?
i mean, there's an excel list somewhere :?
Yes, it was, every entity is described there.
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