Player skin pants al messed up

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NKVD
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Player skin pants al messed up

Post by NKVD »

Image

Here is my .tik file and .shader:
TIKI
setup
{
scale 0.52

path models/human/manon // Set path to set skelmodel from
skelmodel manon.skd // Set body model

surface coat shader olga_shirt
surface cull_coat shader c_olga_shirt
surface pants shader soviet_officer_pants1
surface inside shader olga_shirt
surface hand shader manon_hands

path models/human/heads // Set new path for head model
skelmodel manon_head.skd // Set head model
surface manon shader anna_head
}


//
// define what folder to get specific sound from for the player model
//
$define pulloutdir sound/weapons/pullout


init
{
client
{
// Cache sounds here
}
server
{
voicetype russian // set the voicetype to use for multiplayer instant messaging
}
}


//
// include the base player model definition
//
$include models/player/base/include.txt

// need to indicate the end of the tiki file because we have a tiki command at the end
//end
shader
anna_head
{
qer_editorimage textures/anna_head.tga
{
map textures/anna_head.tga
rgbGen lightingSpherical
}
}

manon_hands
{
qer_editorimage textures/models/human/frenchmaps/manon/manon_hands.tga
{
map textures/models/human/frenchmaps/manon/manon_hands.tga
rgbGen lightingSpherical
}
}

soviet_officer_pants1
{
qer_editorimage textures/soviet_officer_pants1.tga
{
map textures/soviet_officer_pants1.tga
rgbGen lightingSpherical
}
}

olga_shirt
{
qer_editorimage textures/olga_shirt.tga
{
map textures/olga_shirt.tga
rgbGen lightingSpherical
}
}
c_olga_shirt
{
qer_editorimage textures/olga_shirt.tga
{
map textures/olga_shirt.tga
rgbGen lightingSpherical
}
}
manon_gear
{
qer_editorimage textures/models/human/frenchmaps/manon/manon_gear.tga
{
map textures/models/human/frenchmaps/manon/manon_gear.tga
rgbGen lightingSpherical
}
}
Any help would be nice
Thanks
Nk
jv_map
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Post by jv_map »

The uv-layout of the model doesn't match the layout of the texture... i.e. the placement of the body parts in the texture is wrong.
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Rookie One.pl
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Post by Rookie One.pl »

You're trying to apply wrong texture to the trousers.
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NKVD
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Post by NKVD »

Image
Soviet_officer_pants1

thats is the texture im useing from SH just renamed (had no 1)
also happens with soviet_infantry_pants

Thanks for the help
Nk
Rookie One.pl
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Post by Rookie One.pl »

This texture isn't meant for Manon model. So isn't the jacket one.
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NKVD
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Post by NKVD »

Ok thanks does anyone know where the .shader for allied_russian_Recon_solider or allied_russian_recon_scout?

Thanks again
Nk
Rookie One.pl
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Post by Rookie One.pl »

It's not the shader. Like jv said, it's because of the unwrapping of the model.
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bdbodger
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Post by bdbodger »

Take the texture of the model you are trying to reskin and place the new textures in exactly the same places . So if you are reskining manon then take the pants texture from manon and place every thing in your new texture in the same places as the original .
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PinkPanther
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Whoah

Post by PinkPanther »

Woah, how do u make skins?
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k47a
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Post by k47a »

ah, i was waiting for that one, buzer... *fg*
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Rookie One.pl
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Post by Rookie One.pl »

*fg*? :? What's that?
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k47a
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Post by k47a »

it's kinda like lmao *fg* = frech grins ;) - buZers posts really stunn me :P
Last edited by k47a on Sat Jul 23, 2005 10:43 am, edited 1 time in total.
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lizardkid
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Post by lizardkid »

buZers posts really stunn me
glad i'm not the only one :S
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Salombo
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Post by Salombo »

Hello

Does that apply to the helmets and gear/equipment as well?
I know the skelmodels are dif sh/bt and aa.
Is it possible to convert a skelmodel from bt to aa?

Where could I find info on skd, lod, and skc?

Thank you

Respectfully
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Tod001
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Post by Tod001 »

Yo Solombo,
IF you are trying to put the different pants, jacket, and stuff on the Manon model, stop.........
Just put the Mannon's head on the model that you want... :wink:
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