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say you wanted to find what 3-point-clipping does, put this in the first field
clipping
try it, if it's too general do 3 point clipping
it's just like every other search function. if you KNOW it's going to be i na certain forum select it.
clipping
try it, if it's too general do 3 point clipping
it's just like every other search function. if you KNOW it's going to be i na certain forum select it.
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Abyssus pro sapientia
Olympus pro Ignarus
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AND STUFF™ © 2006
۞
Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006
static
Right click on the 2D screen (on the left) and static should be on the pop-up list. If is not, you need to find entdefs.pk3 in MohaaTools and move it to your game's "main" folder.
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LiquorKraZy
- Captain
- Posts: 267
- Joined: Tue Aug 10, 2004 5:38 am
- Location: CA
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go to the link below...scroll down a tad and it'll have just about everything that you can spawn for each category...
Spawn Objects List
As for the static button...if you open up MOHRadiant, then just right-click anywhere in the X,Y,Z field and select static...theres a good list of em there...
You can also open up some of the games pak#.pk3 files and find em there as well...im not sure which pk3 there in tho...
Spawn Objects List
As for the static button...if you open up MOHRadiant, then just right-click anywhere in the X,Y,Z field and select static...theres a good list of em there...
You can also open up some of the games pak#.pk3 files and find em there as well...im not sure which pk3 there in tho...
hi again im still haveing same prob's with the post up above this 1
and know im haveing prob's with this
local.sndbg = spawn script_model
local.sndbg model "static/rock_large.tik"
local.sndbg.origin = ( -750 -450 30 )
local.sndbg.angles = (0 90 0 )
local.sndbg.scale = 1
local.sndbg solid
local.sndbg immune bullet
local.sndbg immune fast_bullet
local.sndbg immune rifle
local.sndbg immune sniper_rifle
local.sndbg immune bash
local.sndbg immune smg
local.sndbg immune explosion
i put this in and rifle rounds still go thro the rock and kill
the rocks stop all other rounds (ie)(smg,nades,gas-cans
am i mising a line or something out pls pls help with any of the 2 prob's
thanks
DUST
and know im haveing prob's with this
local.sndbg = spawn script_model
local.sndbg model "static/rock_large.tik"
local.sndbg.origin = ( -750 -450 30 )
local.sndbg.angles = (0 90 0 )
local.sndbg.scale = 1
local.sndbg solid
local.sndbg immune bullet
local.sndbg immune fast_bullet
local.sndbg immune rifle
local.sndbg immune sniper_rifle
local.sndbg immune bash
local.sndbg immune smg
local.sndbg immune explosion
i put this in and rifle rounds still go thro the rock and kill
the rocks stop all other rounds (ie)(smg,nades,gas-cans
am i mising a line or something out pls pls help with any of the 2 prob's
thanks
DUST
