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General Discussion about Medal of Honor: Allied Assault and Pacific Assault.

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neillomax
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Post by neillomax »

Whats the right way to use the search function on this site ? Tried, no soap
lizardkid
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Post by lizardkid »

say you wanted to find what 3-point-clipping does, put this in the first field

clipping

try it, if it's too general do 3 point clipping

it's just like every other search function. if you KNOW it's going to be i na certain forum select it.
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DUST
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Post by DUST »

hi sy this is off topic
but i need to know were to find a list of items that can be put on a map
such as crates, ladders, tables ,smoke,tanks,planes,b_wire
that sort of thing lol

DUST
lizardkid
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Post by lizardkid »

most of that is in the static menu. right click and look for static.
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DUST
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Post by DUST »

ok n1 but were is static menu :oops:

just starting moding so dont no much yet thanks tho

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tltrude
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static

Post by tltrude »

Right click on the 2D screen (on the left) and static should be on the pop-up list. If is not, you need to find entdefs.pk3 in MohaaTools and move it to your game's "main" folder.
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LiquorKraZy
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Post by LiquorKraZy »

go to the link below...scroll down a tad and it'll have just about everything that you can spawn for each category...

Spawn Objects List

As for the static button...if you open up MOHRadiant, then just right-click anywhere in the X,Y,Z field and select static...theres a good list of em there...

You can also open up some of the games pak#.pk3 files and find em there as well...im not sure which pk3 there in tho...
DUST
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Post by DUST »

ok thanks

hope i can work it out lol

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Post by DUST »

lol grait its easyer than i thort it would be :D

hmmm well sorta lol

ok i can put some things in and there fine,,,but if i make its size from 1 to 2
its nolonger solid ??? can i add some other script?
so it stays solid,,,when im resizeing it

ok thanks for the help :wink:

DUST
DUST
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Post by DUST »

hi again im still haveing same prob's with the post up above this 1

and know im haveing prob's with this

local.sndbg = spawn script_model
local.sndbg model "static/rock_large.tik"
local.sndbg.origin = ( -750 -450 30 )
local.sndbg.angles = (0 90 0 )
local.sndbg.scale = 1
local.sndbg solid
local.sndbg immune bullet
local.sndbg immune fast_bullet
local.sndbg immune rifle
local.sndbg immune sniper_rifle
local.sndbg immune bash
local.sndbg immune smg
local.sndbg immune explosion

i put this in and rifle rounds still go thro the rock and kill

the rocks stop all other rounds (ie)(smg,nades,gas-cans


am i mising a line or something out pls pls help with any of the 2 prob's

thanks :wink:

DUST
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