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Goldeneye090
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Post by Goldeneye090 »

Something I've always wanted to base a map on---you spawn and there's a huge slide you can walk onto, and just speed down it, with turns and loops and all that...well I don't know about loops you'd probably just fall, but that's the kind of thing I want to make. I was also thinking of doing the same thing only you're on a snowboard-type brush going down...what's the best way to design the actual surface you're sliding on so that you don't fly off of it? And would you use the method of pulling the angles down by pressing v and dragging or is there an easier way? Thanks.
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Post by PinkPanther »

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Rookie One.pl
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Post by Rookie One.pl »

Rofl, and who says that! :lol:

I really think we need an admin intervention about this guy.
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Goldeneye090
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Post by Goldeneye090 »

:arrow:
Last edited by Goldeneye090 on Tue Jul 26, 2005 4:04 pm, edited 1 time in total.
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Post by Rookie One.pl »

I didn't mean you but the spammer kid.

You would need to change the player physics, so I don't think it's possible without extensive scripting or source code changes.
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Goldeneye090
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Post by Goldeneye090 »

ok
lizardkid
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Post by lizardkid »

actually with some trigger_pushes and the right slopes it'd be possible, that isif i'm understand trigger_pushes.
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Splaetos
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Post by Splaetos »

Maybe you should just move the background instead, ala that train map...

moving the player is not only hard, but rarely smooth....
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bdbodger
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Post by bdbodger »

surfaceparm slick works in mohaa like in this shader
textures/custom/ice
{
//qer_editorimage textures/common/white.tga
qer_editorimage textures/custom/ice.tga
qer_keyword window
qer_keyword glass
qer_trans .95
surfaceparm glass
surfaceparm slick
//qer_trans .4
//cull none
{
map textures/test/window_env.tga
tcgen environment
alphagen const .4
blendFunc blend
}
{
map textures/custom/ice.tga
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
//depthWrite
//alphaFunc GE128
}
{
map $lightmap
rgbGen Identity
blendFunc GL_DST_COLOR GL_ZERO
}
}
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Rookie One.pl
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Post by Rookie One.pl »

Does it? This would be quite interesting.

Lizard, trigger_push just adds a certain value to the player's velocity. I'd prefer doing this with a script. ;)
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bdbodger
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Post by bdbodger »

I did a map for JV's snow contest mod and I put some ice into it and some ai that bridge is really slick :) .

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zuser_snowfun.pk3

user-snowcontest2.pk3
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Goldeneye090
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Post by Goldeneye090 »

hah SnowFun was cool but my game closed when the dog attacked me :\
Thanks for the help too, I'll check it out.
Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

there was a map made called "slide World" if i recall.. it was fun.. let me find it
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while (local.player istouching self)
Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

Ah! here it is
Slideworld.pk3
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The Fungus Theme song!!!

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while (local.player istouching self)
Rookie One.pl
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Post by Rookie One.pl »

Whoa, I just had a ride in the map, it's great! :D Where did you get that from?
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