mcunha98 wrote:I undersand and respect your reply, but in many test i created, i dont have sucess....
I don't know the tutorial u mentioned so I can't say where ur exact problem is.
Maybe download at the mohaa recyclingbin a map with breakable windows and study the way it's done there. I am not sure about the exact content of all maps, but "dorf" got lots of these windows.
In general, u need a func_window (with key/value:target/win#) and a script_object (with targetname/win#). Once u've "killled" the func_window, it will vanish and the script_object will appear.
Working texture pairs ought to be:
general_structure/natestahwin1_broken
general_structure/window32_broken
general_structure/window4_broken
general_structure/window725_broken and their corrsponding _frame version