when I go to compile and launch my new map this is what I get.......Radiosity Lighting
(.59)Seconds
(314.19) seconds
0% complete................it always stays on 0% coplete and will never load!
radiosity lightint
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Dick_Winter
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- Joined: Wed Jul 20, 2005 5:54 pm
- Location: New York
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Dick_Winter
- Private
- Posts: 3
- Joined: Wed Jul 20, 2005 5:54 pm
- Location: New York
When you run the LIGHT compile, add the option/variable:
-bounce 0
This will prevent radiosity from being calculated.
You can also specify -fast
Also, calculating static shadows for models adds a lot of time, but that is not on by default. A full radiosity render can take days if you map and lighting are complex.
More info about compiling options here:
(last post has sample batch file, Jv's has all the compile options)
http://dynamic.gamespy.com/%7Emap/mohaa ... ight=batch
-bounce 0
This will prevent radiosity from being calculated.
You can also specify -fast
Also, calculating static shadows for models adds a lot of time, but that is not on by default. A full radiosity render can take days if you map and lighting are complex.
More info about compiling options here:
(last post has sample batch file, Jv's has all the compile options)
http://dynamic.gamespy.com/%7Emap/mohaa ... ight=batch
Diego