i cannot figure out how to inflict damage to my jeep...That's what i got so far.
Checked all the existing jeep script out there ......
Code: Select all
local.jeep = spawn vehicles/allied_jeep.tik "targetname" "jeep1"
local.jeep.origin = ( 2924 2362 -23 )
local.jeep vehicleanim add_surfaces
local.jeep rendereffects "-shadow"
$jeep1 thread jeep_init
--------------------------------------------------------------------
jeep_init:
self.speed = 500
self.maxspeed = self.speed
self vehiclespeed self.speed
self rendereffects "-shadow"
self removeondeath 0
self.health = 1000
self takedamage
self solid
self removeimmune bash
self removeimmune bullet
self removeimmune fast_bullet
self removeimmune shotgun
self removeimmune grenade
self removeimmune rocket
self removeimmune explosion
self removeimmune crush
self removeimmune falling
self removeimmune vehicle
self.driving = 0
self.gunner = 0
self.passenger = 0
if (self.target)
{
self.target notsolid
}
//////////////////////////////////////////////////
//////////////////////////////////////////////////
///////////////DRIVER SETTINGS////////////////////
//////////////////////////////////////////////////
//////////////////////////////////////////////////
self.gun = self queryturretslotentity 0
if (self.gun)
{
self.gunmodel = "models/human/allied_driver.tik"
self detachturretslot 0 self.gun.origin
self.gun remove
self spawnturret 0 self.gunmodel
self.gun = self queryturretslotentity 0
self.gun pitchcaps ( 0 0 0)
self.gun maxyawoffset 0
self.gun yawcenter 0
self.gun hide
self.gun takedamage
self.gun solid
self.gun removeimmune bash
self.gun removeimmune bullet
self.gun removeimmune fast_bullet
self.gun removeimmune shotgun
self.gun removeimmune grenade
self.gun removeimmune rocket
self.gun removeimmune explosion
self.gun removeimmune crush
self.gun removeimmune falling
self.gun removeimmune vehicle
}
//////////////////////////////////////////////////
//////////////////////////////////////////////////
///////////////TURRET SETTINGS////////////////////
//////////////////////////////////////////////////
//////////////////////////////////////////////////
self.gun2 = self queryturretslotentity 1
if (self.gun2)
{
self.gun2model = "models/vehicles/jeep_30cal.tik"
self detachturretslot 1 self.gun2.origin
self.gun2 remove
self spawnturret 1 self.gun2model
self.gun2 = self queryturretslotentity 1
self.gun2 pitchcaps ( 0 0 0)
self.gun2 maxyawoffset 360
self.gun2 yawcenter 50
self.gun2 show
}
//////////////////////////////////////////////////
//////////////////////////////////////////////////
/////////////PASSENGER SETTINGS///////////////////
//////////////////////////////////////////////////
//////////////////////////////////////////////////
self.passenger = self QueryPassengerSlotEntity 0
if (self.friend)
{
self detachpassengerslot 0 self.passenger.origin
self.passenger remove
self.passenger = self QueryPassengerSlotEntity 0
}
thread get_on_the_jeep
end
get_on_the_jeep:
self.health = 1000
local.usedistance = 300
while(self)
{
if(self.health <= 999)////////THIS IS WHAT I VE SET TO CHECK DAMAGE INFLICTED TO MY JEEP
{
iprintln "jeep damaged"
}
if(self.health == 1000)
{
iprintln "jeep intact"
}
for (local.p=1;local.p<=$player.size;local.p++)
{
local.player = $player[local.p]
if (local.player.useheld==1)
{
if (local.player.dmteam != "spectator" && level.driving[local.p]==0)
{
local.distance = vector_length (local.player.origin - self.origin)
if ((local.distance <= local.usedistance) )
{
if (self.driving ==0 )
{
thread jeep_driver local.p
}
}
}
}
}
waitframe
waitframe
waitframe
}
end
Thanks for the help
