radiosity lightint

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Dick_Winter
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radiosity lightint

Post by Dick_Winter »

when I go to compile and launch my new map this is what I get.......Radiosity Lighting
(.59)Seconds
(314.19) seconds
0% complete................it always stays on 0% coplete and will never load!
lizardkid
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Post by lizardkid »

radiosity is a VERY long process. i dont use it until a final compile.

-bounce 0 in LIGHT

also delete your other double post please ;)
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Dick_Winter
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Post by Dick_Winter »

bounce 0 in light?
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diego
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Post by diego »

When you run the LIGHT compile, add the option/variable:

-bounce 0

This will prevent radiosity from being calculated.

You can also specify -fast

Also, calculating static shadows for models adds a lot of time, but that is not on by default. A full radiosity render can take days if you map and lighting are complex.
More info about compiling options here:

(last post has sample batch file, Jv's has all the compile options)



http://dynamic.gamespy.com/%7Emap/mohaa ... ight=batch
Diego
Uknowme
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Post by Uknowme »

Yes Diego is correct the -bounce 0 in your lighting options will skip the radiosity part, personaly I think radiosity is not worth the time it takes anyway, you see little or no effect for it.
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