sky isn't working
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kkcahdcakcyt
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sky isn't working
My sky isn't showing up. I've followed Nemises tut and this one on .map, but no matter what sky texture or how many times i do it, it won't show up. The compiler doesn't mention any problem about fiding the script or the files for the sky textures...
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kkcahdcakcyt
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- Axion
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If you feel comfortable enough, email me your .map file and I'll look at it for you.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9

Some of the sky textures don't work. Try mohday1 or something like that...
And don't just highlight the surface, highlight the entire brush, apply the sky texture then deselect it. Don't try to scale it.
*****edit*****
Hey, 1000 post how bout that....
****admin edit**********
Hey. I edited hoglegs 1000:th post...
Can I take partial credit?
Seriously: lots of good posts man, and not to many spams
/BJ Arne
And don't just highlight the surface, highlight the entire brush, apply the sky texture then deselect it. Don't try to scale it.
*****edit*****
Hey, 1000 post how bout that....
****admin edit**********
Hey. I edited hoglegs 1000:th post...
Can I take partial credit?
Seriously: lots of good posts man, and not to many spams
/BJ Arne
"all the governments in the world are corrupt and in the hands of the Illuminati"
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kkcahdcakcyt
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DutchMapper
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panTera
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There is a way to get the sky in Spearhead in 16bit. To see how it's done, find the script files of the stock Mohdm maps in one of the pak files in the Mainta dir (I forget which one it is.) Then open one of the script files, e.g. mohdm2.scr
You will see they have added a special line that you won't find in the stock scripts for AA (since AA does not recognize that line):
$world farclipoverride -1
What this does is ignore the farplane (fog) which normally replaces the sky in 16bit in SpearHead. When you don't have a script for your map yet or don't use fog, the default fog color will be used-> black (RGB values 0 0 0). So if you're building your map for SH only (using the SH SDK) you can just add that line to your maps' script.
Or... you could also add a fog color which resembles the color of the sky you're using. That way you will see the color you want instead of black when running in 16bit.
You will see they have added a special line that you won't find in the stock scripts for AA (since AA does not recognize that line):
$world farclipoverride -1
What this does is ignore the farplane (fog) which normally replaces the sky in 16bit in SpearHead. When you don't have a script for your map yet or don't use fog, the default fog color will be used-> black (RGB values 0 0 0). So if you're building your map for SH only (using the SH SDK) you can just add that line to your maps' script.
Or... you could also add a fog color which resembles the color of the sky you're using. That way you will see the color you want instead of black when running in 16bit.